Optimist
Savant
- Joined
- Jun 18, 2018
- Messages
- 430
...and I was surprised at how much fun I've had! Bought it for Switch, for a price of a movie ticket, to have something to chip away at while on train/ plane. I expected dated if charming mechanics, cringy dialogue, and a painful story. What I got was a vidya with so much soul, that I was ready to forgive its small issues and over-the-top drama.
There will be some spoilers ahead - we all know that Aeris dies, but that was pretty much all the knowledge I've had while going into this game. I expected the rest of the story to play off this and was pleasantly surprised by how there was something else to it. I absolutely wouldn't play FF 7 just for its story, but there were few moments (Niebelheim personal visit, rocket launch, losses of control) that struck some kind of a chord with me.
It took me ~30 hours to finish it (although I did spend most of this time in the 3x game speed boost mode), but it turned out I missed quite a few things. After looking up the guides to see what passed by me, I realized that other than quite a few of materias, and the emerald/ ruby weapon fights, I also skipped one entire town, a few L4 limit breaks, a ton of items, and a bunch of stuff in the Golden Saucer. Guess it's a reminder of a time when you read guides and licked walls, and then hung out with your pals discussing what you've found without having many other games to play.
The good:
- The universally praised Materia system is indeed quite fun! I've heard a complaint or two about how it renders most of the characters same-ish, but I'll take that over having to pick two specific party members to round out the MC. It also made the occasionally forced character swaps less painful, as you could always build up something useful. Barret with mutliattack, cover, counterattack, and added effect with Hades was a random-encounter wiping machine. I wish we got some weapons/items with more than two connected slots; it'd be fun to see what craziness we'd be able to come up with.
- The dialogues were not overly dramatic monologues... too often. Guess the memory of having to be succinct for the text to fit into the cartridge was still fresh-ish, as most of the dialogues and scenes do not overstay their welcome.
- There were some C&C. Nothing overly dramatic, but depending on how well/ poorly you did and what you said in some situations, you could expect different commentary/ rewards from the environment - I didn't expect this in a linear jRPG. Also, the party member relationship system, while greatly overused today, was fun to read up on once I was through with the game.
- There was a lot of effort put into weird places of the game. I don't think I'd like to spend too much time playing the minigames for longer than necessary, but it was a joy to see what else did these madmen put in there. I greatly appreciated the whole side-story that requires Yuffie to steal all your materia at that one point, which you could easily miss in its entirety, and how - if you recruit her - she helps you out for a second during the escape from the seaside military base.
- I love the exploration system where, depending on your mode of transport, you can access more and more of the map. It did feel somewhat underutilized, but switching to the buggy, then to Bronco and then to Skywind (with some ship/sub action on the side) felt good.
The weird:
- Hatching phoenix. Jesus Christ, just look at its wobbly everything. It's the chungiest chungus that ever took to skies.
- There is quite a lot of world exploration to be done, but it too often felt like having to find one specific place to move onward - there were far too few optional locations and dungeons (I don't think there were any optional dungeons actually, other than that one plane) to make world-scouring feel rewarding. Finding the place the devs intended you to find was not a problem though, as long as you talked to random NPCs and made sure to visit each new location that became available to you.
- The soundtrack is OK. There were quite a few tracks that'll stay with me for some time. I just wish there was a few more of them, as they started grating on me as I approached the end.
- The occasional platforming-ish sequences (rolling rocks, passing barriers) were a bit of a pain, but nothing too bad.
The ugly:
- The game doesn't signal missable content or when you're going to lose control. I rushed into Junon planning on getting some rest and then exploring the map for a while, but it all kind of spiraled out of control (wtf was that CPR / dolphin) and I ended up on the other continent. Then it turned out that I missed out on quite a few reactor defense missions, partially because of that. Not a huge problem, and that's partially on me, as I should've probably paid closer attention to where I save, but it still felt bad.
- The graphics did not age well, but one can get used to the chunky characters once you realize that these solids have emotions too. The backgrounds, on the other hand, were oftentimes quite unreadable and it was sometimes difficult to traverse the screens/ find interactive spots.
- The game was easy, a bit too much so. All you had to do to go through the toughest combats was hasting yourself and bombarding the enemy with the most powerful attacks, occasionally paying lip service to the elements. Sephiroth chucked a destruct materia at me in the lab basement, and I carried it with me throughout most of the game to be ready for some situation where dispelling stuff will prove necessary. I think the only enemy that ever used some kind of barrier/ wall was Sephiroth himself in the final fight. There is a trilogy of free flash RPGs called Mardek (1-3, 1 is pretty much a demo, 3 is a multi-hour, fully-fledged game - I really wish the dev didn't go off the deep end of furry fandom, as he had all the signs of greatness about him) that done FF7-like combat system so, so much better.
All in all, I'd say that it deservedly holds the title of a classic. It's weird how I'm touting a production that used to be advertised for its cutting-edge graphics for its janky charm, but hey, I guess it's a mark of its quality that despite getting a bit outdated it still was pleasant to play. Would rate it VII out of Tactics.
There will be some spoilers ahead - we all know that Aeris dies, but that was pretty much all the knowledge I've had while going into this game. I expected the rest of the story to play off this and was pleasantly surprised by how there was something else to it. I absolutely wouldn't play FF 7 just for its story, but there were few moments (Niebelheim personal visit, rocket launch, losses of control) that struck some kind of a chord with me.
It took me ~30 hours to finish it (although I did spend most of this time in the 3x game speed boost mode), but it turned out I missed quite a few things. After looking up the guides to see what passed by me, I realized that other than quite a few of materias, and the emerald/ ruby weapon fights, I also skipped one entire town, a few L4 limit breaks, a ton of items, and a bunch of stuff in the Golden Saucer. Guess it's a reminder of a time when you read guides and licked walls, and then hung out with your pals discussing what you've found without having many other games to play.
The good:
- The universally praised Materia system is indeed quite fun! I've heard a complaint or two about how it renders most of the characters same-ish, but I'll take that over having to pick two specific party members to round out the MC. It also made the occasionally forced character swaps less painful, as you could always build up something useful. Barret with mutliattack, cover, counterattack, and added effect with Hades was a random-encounter wiping machine. I wish we got some weapons/items with more than two connected slots; it'd be fun to see what craziness we'd be able to come up with.
- The dialogues were not overly dramatic monologues... too often. Guess the memory of having to be succinct for the text to fit into the cartridge was still fresh-ish, as most of the dialogues and scenes do not overstay their welcome.
- There were some C&C. Nothing overly dramatic, but depending on how well/ poorly you did and what you said in some situations, you could expect different commentary/ rewards from the environment - I didn't expect this in a linear jRPG. Also, the party member relationship system, while greatly overused today, was fun to read up on once I was through with the game.
- There was a lot of effort put into weird places of the game. I don't think I'd like to spend too much time playing the minigames for longer than necessary, but it was a joy to see what else did these madmen put in there. I greatly appreciated the whole side-story that requires Yuffie to steal all your materia at that one point, which you could easily miss in its entirety, and how - if you recruit her - she helps you out for a second during the escape from the seaside military base.
- I love the exploration system where, depending on your mode of transport, you can access more and more of the map. It did feel somewhat underutilized, but switching to the buggy, then to Bronco and then to Skywind (with some ship/sub action on the side) felt good.
The weird:
- Hatching phoenix. Jesus Christ, just look at its wobbly everything. It's the chungiest chungus that ever took to skies.
- There is quite a lot of world exploration to be done, but it too often felt like having to find one specific place to move onward - there were far too few optional locations and dungeons (I don't think there were any optional dungeons actually, other than that one plane) to make world-scouring feel rewarding. Finding the place the devs intended you to find was not a problem though, as long as you talked to random NPCs and made sure to visit each new location that became available to you.
- The soundtrack is OK. There were quite a few tracks that'll stay with me for some time. I just wish there was a few more of them, as they started grating on me as I approached the end.
- The occasional platforming-ish sequences (rolling rocks, passing barriers) were a bit of a pain, but nothing too bad.
The ugly:
- The game doesn't signal missable content or when you're going to lose control. I rushed into Junon planning on getting some rest and then exploring the map for a while, but it all kind of spiraled out of control (wtf was that CPR / dolphin) and I ended up on the other continent. Then it turned out that I missed out on quite a few reactor defense missions, partially because of that. Not a huge problem, and that's partially on me, as I should've probably paid closer attention to where I save, but it still felt bad.
- The graphics did not age well, but one can get used to the chunky characters once you realize that these solids have emotions too. The backgrounds, on the other hand, were oftentimes quite unreadable and it was sometimes difficult to traverse the screens/ find interactive spots.
- The game was easy, a bit too much so. All you had to do to go through the toughest combats was hasting yourself and bombarding the enemy with the most powerful attacks, occasionally paying lip service to the elements. Sephiroth chucked a destruct materia at me in the lab basement, and I carried it with me throughout most of the game to be ready for some situation where dispelling stuff will prove necessary. I think the only enemy that ever used some kind of barrier/ wall was Sephiroth himself in the final fight. There is a trilogy of free flash RPGs called Mardek (1-3, 1 is pretty much a demo, 3 is a multi-hour, fully-fledged game - I really wish the dev didn't go off the deep end of furry fandom, as he had all the signs of greatness about him) that done FF7-like combat system so, so much better.
All in all, I'd say that it deservedly holds the title of a classic. It's weird how I'm touting a production that used to be advertised for its cutting-edge graphics for its janky charm, but hey, I guess it's a mark of its quality that despite getting a bit outdated it still was pleasant to play. Would rate it VII out of Tactics.
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