Ashes lives on
What's happening? Well yes, hiatus is a good word to describe what's going on - but the developement heartbeats are just very slow - not absent. Ashes is in a controlled coma, so to say. There's a long moment of unbalance between the time at MY disposal and Olly's disposal. He's quite free while my personal life/job is a bit of a mess now as I am in the process of moving back to my home city (long story).
So I find the time to make a snippet of code now and then, which is a problem because when you're dealing with such a complex piece of software, 1 + 1 + 1 + 1 + 1 doesn't sum up to 5 .. it barely sums up to 2. What I mean is that there are things that I need to fix/make without interruptions, and I can't still find the time to work on those.
The next build is going to feature:
- Finished, polished combat
- Finished, polished dialogues
- Reworked GUI (more pratical, but arguably less nice to see - I.E.: no "live" paperdoll npc)
- Particle system
-
beta magic
-
beta fully scheduled NPCs
-
beta menu
And thanks to Olly,
lots of new graphics.
My greatest concern right now is how to exactly make the modular portrait system, which I have temporarily stripped out of the engine. Not because I don't know how to do that... but because there are various different solutions and I can't decide which one to implement (and all of those are things that will take a good amount of time to be worked out)
In the end, soon you're going to get some new movies. Not a playable demo yet, I think it's still a bit early for that.. but it's already a step ahead of the screenshots
How soon? I hope for the end of this month.