Wyrmlord
Arcane
- Joined
- Feb 3, 2008
- Messages
- 28,886
Ever since KotOR 2 and right till MotB, every Obsidian game has had randomly generated loot that scales to the player's level.
It sucks. In most games, you have to go out and FIND powerful equipment. Usually you have to save some good amount of money to buy that nice shiny sword that the merchant is selling. But in their games, the equipment comes to you, randomly found in an arbitrary corpse or chest. And it comes to a point where the player thinks, "Oh here's another enchanted sword. Here's another stat boosting armor." And it's especially silly when you find that stuff in the cadavers of dead animals. What is Darth Malak's Lightsaber doing inside a Teren'taek?
And to make it scale to the player's level: oaf! It just takes away the player's chance to find powerful equipment early on by his own initiative. You have fought a high level boss as a low level character, but it only serves to give you worse loot. The player is actually rewarded more for fighting him at a higher level.
This system - it's very artificial and takes all the fun out of exploring and finding stuff. What possible rationale does the developer have for doing something like this?
It sucks. In most games, you have to go out and FIND powerful equipment. Usually you have to save some good amount of money to buy that nice shiny sword that the merchant is selling. But in their games, the equipment comes to you, randomly found in an arbitrary corpse or chest. And it comes to a point where the player thinks, "Oh here's another enchanted sword. Here's another stat boosting armor." And it's especially silly when you find that stuff in the cadavers of dead animals. What is Darth Malak's Lightsaber doing inside a Teren'taek?
And to make it scale to the player's level: oaf! It just takes away the player's chance to find powerful equipment early on by his own initiative. You have fought a high level boss as a low level character, but it only serves to give you worse loot. The player is actually rewarded more for fighting him at a higher level.
This system - it's very artificial and takes all the fun out of exploring and finding stuff. What possible rationale does the developer have for doing something like this?