Lumpy
Arcane
- Joined
- Sep 11, 2005
- Messages
- 8,525
Arcanum had potential for greatness, with the great idea behind its world, the awesome character creation system, and the great amounts of role playing, but I think it's not really one of the greatest RPGs evah.
First thing, the main story sucks. Badly. The world of Arcanum is interesting, and there was tons of potential for a mature plot, with political intrigue and the likes. Instead, they went for the old "Ancient evil is arising". Furthermore, you have no real reason to give a fuck about the story, the dwarves disappearing, and such. Except for the crappy assassins attacking you every now and then, which is itself a cliche and a horrible plot device.
Furthermore, the main story will take you through a dwarven dungeon, a prison isle, another dwarven dungeon, an elven city which loves nature, a dark elven city which loves nature and hates humans, and some other, all of which might as well be placed in Generic Fantasy RPG #3543 and nobody would notice any discrepancy. They are bland as fuck.
The combat is pretty much atrocious, and requires hardly any tactics. Which wouldn't be so bad, if there wasn't a fuckton of combat in the game. Did Tim Cain forget how nice it was in Fallout that there weren't any dungeon crawls?
As a minor nitpick, bullets were too rare, especially if you used the mechanized gun. Admittedly, bullets were rare in that time period, but people didn't have to slaughter basements full of zombies twice a day.
All in all, Arcanum just wasn't a fun game, like PS:T, MotB and the Fallouts were. Which basically means it's not really worth playing.
First thing, the main story sucks. Badly. The world of Arcanum is interesting, and there was tons of potential for a mature plot, with political intrigue and the likes. Instead, they went for the old "Ancient evil is arising". Furthermore, you have no real reason to give a fuck about the story, the dwarves disappearing, and such. Except for the crappy assassins attacking you every now and then, which is itself a cliche and a horrible plot device.
Furthermore, the main story will take you through a dwarven dungeon, a prison isle, another dwarven dungeon, an elven city which loves nature, a dark elven city which loves nature and hates humans, and some other, all of which might as well be placed in Generic Fantasy RPG #3543 and nobody would notice any discrepancy. They are bland as fuck.
The combat is pretty much atrocious, and requires hardly any tactics. Which wouldn't be so bad, if there wasn't a fuckton of combat in the game. Did Tim Cain forget how nice it was in Fallout that there weren't any dungeon crawls?
As a minor nitpick, bullets were too rare, especially if you used the mechanized gun. Admittedly, bullets were rare in that time period, but people didn't have to slaughter basements full of zombies twice a day.
All in all, Arcanum just wasn't a fun game, like PS:T, MotB and the Fallouts were. Which basically means it's not really worth playing.