Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
Tags: Rise of the Argonauts
Here is the <a href=http://rpgvault.ign.com/articles/811/811299p1.html>second part</a> of the Rise of the Argonauts interview. If you missed the first part, <a href=http://www.rpgcodex.net/index.php#4809>click here</a>.
<br>
<br>
<blockquote> I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, <b>our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs</b>.</blockquote>You guys are true pioneers of game development.![Salute :salute: :salute:](/forums/smiles/salute.gif)
<br>
<br>
Here is the <a href=http://rpgvault.ign.com/articles/811/811299p1.html>second part</a> of the Rise of the Argonauts interview. If you missed the first part, <a href=http://www.rpgcodex.net/index.php#4809>click here</a>.
<br>
<br>
<blockquote> I think players will really get a kick out of how refreshingly different our combat system is from those in most RPGs, and from action / adventure games in general. First off, <b>our combat is executed in real-time, which in and of itself is a significant departure from the turn-based approach found in many RPGs</b>.</blockquote>You guys are true pioneers of game development.
![Salute :salute: :salute:](/forums/smiles/salute.gif)
<br>
<br>