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Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
No Nightjed. Just... no. Have you ever played Max Payne 2 or watched the Matrix?

The whole point of bullet time is to move in real time while everyone else moves in slow-motion. The enemies would be moving in 'real time' while you would be in 'bullet time'.

Granted, there are two varieties of bullet time. One is simply to have both opponents move in slow motion (like in Max Payne 1) which probably isnt how Troika is going to handle it. The second and more likely version of bullet time is to have one opponent move in bullet time (that is to say real time) while the other walks around in slow motion so the person in bullet time is able to carry out multiple attacks in the limited span of that period. If you've ever watched some of the earlier episodes of Charmed you'll see a few instances of that.
 

Anonymous

Guest
Another way to put it, is that everything looks like it's going in super slow-mo, but in reality you're just moving really fucking fast.
 

Nightjed

Liturgist
Joined
Jan 27, 2004
Messages
675
Location
Wasteland
Exitium said:
No Nightjed. Just... no. Have you ever played Max Payne 2 or watched the Matrix?

The whole point of bullet time is to move in real time while everyone else moves in slow-motion. The enemies would be moving in 'real time' while you would be in 'bullet time'.

Granted, there are two varieties of bullet time. One is simply to have both opponents move in slow motion (like in Max Payne 1) which probably isnt how Troika is going to handle it. The second and more likely version of bullet time is to have one opponent move in bullet time (that is to say real time) while the other walks around in slow motion so the person in bullet time is able to carry out multiple attacks in the limited span of that period. If you've ever watched some of the earlier episodes of Charmed you'll see a few instances of that.

what i meant was that its not only you the one that can have extra attacks, in max payne or matrix you are the only one moving faster, there are only 2 ways they can implement it in real time, either everyone has a relative "speed" so that some chars move slower while other moves faster and you see it in "bullet time" like if your char's speed was the "reality speed" or they will just make you attack twice(or more) in the same time without slowing the action down.
the bullettime aproach seems anoying in the long run, but the other one is just cheezy (specially if you can cancel attacks hitting like in most fps), thats why i wonder how are they going to do it.

edit: oh yeah, if you are stuck with 1 attack (ex:you char is not a fighter) while an enemy has 5 times more attacks than you there is no way youll be able to target him in rt moving 5 times as fast as you.
 

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