TalesfromtheCrypt
Arcane
- Joined
- Feb 19, 2005
- Messages
- 4,615
I must have played a different game. The locations in SoC were too small and had too little non-story content to offer meaningful exploration. It was a nice break of pace to loot stashes or do some side missions between the story progression. But the idea that exploring the zone was something substantial that you could do alternatively to the story seems absurd to me. It is not like in open world rpgs where you can ignore the MQ and still have tons of meaningful content. All underground "dungeon" locations were also story-gated and story-related. All side-quests are trivial „fetch that“ or „kill that“ affairs.Bullshit. You could take a break from the main story and just explore the Zone. In fact, most of my playtime was focused on me just wandering around (S.T.A.L.K.E.R. had great atmosphere that suited exploration). You could finish the story part really quickly if you beelined for it and it wasn't even that good (I'd call it serviceable, at best)."I just want to explore the zone, not follow some story" -> Fuck off Anomaly fanboys, the original game was mainly story driven. If anything, I assume the zone will be bigger and more open than in SoC.
True, but Stalker at least had semi-realistic take on shooting compared to more mainstream shooters out there (bullets could go off target, you had headshots, different ammo for different weapons, etc.), at least before you were in the endgame. You also had some light survival elements (I am including anomalies in that).the original Stalker was non-stop shooting
I actually hope that they make the zone significantly bigger in Stalker 2.
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