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Tags: Serpent in the Staglands; Whalenought Studios
Whalenought Studios' Darklands-inspired RPG Serpent in the Staglands is due to be released next month. The game's latest Kickstarter update informs those who hadn't already figured that out of it and provides more photos of its mouthwatering physical journal rewards, which will soon be shipped. The bulk of the update, however, is dedicated to telling us more about the game, with lots and lots of screenshots:
Whalenought Studios' Darklands-inspired RPG Serpent in the Staglands is due to be released next month. The game's latest Kickstarter update informs those who hadn't already figured that out of it and provides more photos of its mouthwatering physical journal rewards, which will soon be shipped. The bulk of the update, however, is dedicated to telling us more about the game, with lots and lots of screenshots:
The things your party will fear
In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task…), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.
A good stopping place for some exotic goods for prepping these areas would be Rumin. While the village has set up necessary defenses against the surrounding Spirit Realm dangers, you'll have to secure such safety on your own while traveling.
The things your party will solve
We've talked about puzzles before, and wanted to show off a glimpse of a favorite: the weight puzzles! You won't have to carry around stones and rocks, you can use anything from your inventory to activate panels, including your companions.
Clues for these and other puzzles are often in the form of panels in the environment, which you can acquire a chalk rubbing from!
Lots more puzzles that utilize other spells, skills, aptitudes and your wits to solve! You'll make good use of a notebook.
So cool. There'll be another update in a couple of weeks with a gameplay demonstration video with some basic tips.In the Staglands you'll find that when facing your enemies, wits will go a lot farther in helping you kill than any bronze or magic. If fighting a certain monster or enemy isn't going your way, you can find some guidance in-game by talking to villagers and the local law, or reference the manual or handbook for clues as to their weaknesses.
One example of a monster that might be a particular challenge is the Harvester, a creature concept devised by one of our own backers (thanks David!) As the most dangerous of the Shroomer species we wanted to use some of these utility-tactics needed to kill certain monsters. Their natural armor is impervious to iron, bronze and magic alike (though would make for some fine armor if the right smith was up for the task…), and they travel toward their prey by burrow through the ground.
To dispatch them is well known to the Eastern settlers: Get them on their back and expose those squishy organs hiding under that exoskeleton!
Wolves of mist, immortal Bloodless, ethereal shields and more will take tactical insight to be able to overcome. Monsters aren't the only thing that can stop your party in their tracks though. Tratis Saltis, while still housing survivors, is currently ailed by an infested bog of poisonous leeches for the past few years that will wreck havoc on any unfortunate, and unprepared traveler. Certain equipment will be imperative to survive these types of environments.
A good stopping place for some exotic goods for prepping these areas would be Rumin. While the village has set up necessary defenses against the surrounding Spirit Realm dangers, you'll have to secure such safety on your own while traveling.
The things your party will solve
We've talked about puzzles before, and wanted to show off a glimpse of a favorite: the weight puzzles! You won't have to carry around stones and rocks, you can use anything from your inventory to activate panels, including your companions.
Clues for these and other puzzles are often in the form of panels in the environment, which you can acquire a chalk rubbing from!
Lots more puzzles that utilize other spells, skills, aptitudes and your wits to solve! You'll make good use of a notebook.