Fatberg Slim
Educated
I have a soft spot for the Sierra adventure games made using the initial versions of the SCI parser (SCI0, in use from around 1988 – 1990). I expect they are mostly considered as a kind of interim step in the evolution from the older AGI games to the better graphics and icon-based input of the later Sierra games, let alone the Lucasfilm games which generally had higher production values all around, but I think they have a unique charm and they represent the high point of Sierra adventure gaming for me.
While they still had the 16-color graphics of the AGI games, the doubled resolution allowed for more atmosphere and detail along with a greater appreciation of the skills and techniques the artists used, before making good graphics became much easier with 256-color (S)VGA and digitization. I think the SCI0 games were also the first to use SoundBlaster or other sound cards for sound/music rather than just the PC speaker, but I could be wrong there. I also preferred the text-based parser (especially in SCI0 which froze the onscreen action while typing in commands, unlike AGI) which made for more complex puzzle-solving than the later games. The parser was certainly still frustrating, but since I had played a lot of text adventures prior to getting a computer that could run Sierra’s games I was used to treating the parser as a kind of “puzzle” of its own. Completing one of these games without help felt like a real accomplishment and I can’t say the same for many of Sierra’s later games, if any.
Are there any other adventure games worth playing that use text-based input and have a similar graphic style? I only know of The Crimson Diamond, thanks to hearing about it here. I’m sure I’ll play it out of obligation, even though it’s heavily based on Colonel’s Bequest which is near my bottom tier of SCI0 games (I liked the atmosphere and concept a lot better than the actual gameplay).
While they still had the 16-color graphics of the AGI games, the doubled resolution allowed for more atmosphere and detail along with a greater appreciation of the skills and techniques the artists used, before making good graphics became much easier with 256-color (S)VGA and digitization. I think the SCI0 games were also the first to use SoundBlaster or other sound cards for sound/music rather than just the PC speaker, but I could be wrong there. I also preferred the text-based parser (especially in SCI0 which froze the onscreen action while typing in commands, unlike AGI) which made for more complex puzzle-solving than the later games. The parser was certainly still frustrating, but since I had played a lot of text adventures prior to getting a computer that could run Sierra’s games I was used to treating the parser as a kind of “puzzle” of its own. Completing one of these games without help felt like a real accomplishment and I can’t say the same for many of Sierra’s later games, if any.
Are there any other adventure games worth playing that use text-based input and have a similar graphic style? I only know of The Crimson Diamond, thanks to hearing about it here. I’m sure I’ll play it out of obligation, even though it’s heavily based on Colonel’s Bequest which is near my bottom tier of SCI0 games (I liked the atmosphere and concept a lot better than the actual gameplay).
Last edited: