So I'm starting another play-through of S^3, and while the encounter design is pretty good there are a few things that are really bothering me about the experience.
-Grenades: Your squad doesn't seem to be able to throw them more than a few feet, and when they go off, most of them seem to be as effective as fireworks.
-Guns: 5 pistol rounds to the head at point blank range won't kill a man? Fuck you very much. A .303 round to the torso takes off a quarter of an enemy's HP and does nothing to incapacitate him? Amazing... It's jarring going back to this after playing Hammer & Sickle.
-Money & Squadmates: The game starts really well, but a few missions in you're pretty well on your own as far as funding and equipping your team. The missions are challenging, and don't really net much cash, which means you have to collect and sell every bit of loot from every mission. Fine, but that's not enough. The game basically has you run through at least a dozen trash encounters right off the bat in order to just barely fund putting a squad together. Why does it do this? Didn't anybody notice that fishing for random encounters was pointless filler?
Anyway, does anybody have experience with mods for S^3 they'd recommend? There seem to be a few hosted on Strategy Core, but I'm not sure which ones are junk. Also, is the uniform mod any good? It seems like H&S picked up a lot of uniforms from there.
-Grenades: Your squad doesn't seem to be able to throw them more than a few feet, and when they go off, most of them seem to be as effective as fireworks.
-Guns: 5 pistol rounds to the head at point blank range won't kill a man? Fuck you very much. A .303 round to the torso takes off a quarter of an enemy's HP and does nothing to incapacitate him? Amazing... It's jarring going back to this after playing Hammer & Sickle.
-Money & Squadmates: The game starts really well, but a few missions in you're pretty well on your own as far as funding and equipping your team. The missions are challenging, and don't really net much cash, which means you have to collect and sell every bit of loot from every mission. Fine, but that's not enough. The game basically has you run through at least a dozen trash encounters right off the bat in order to just barely fund putting a squad together. Why does it do this? Didn't anybody notice that fishing for random encounters was pointless filler?
Anyway, does anybody have experience with mods for S^3 they'd recommend? There seem to be a few hosted on Strategy Core, but I'm not sure which ones are junk. Also, is the uniform mod any good? It seems like H&S picked up a lot of uniforms from there.