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Preview Skyrim Preview Bonanza

VentilatorOfDoom

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Tags: Bethesda Softworks; Elder Scrolls V: Skyrim

<p>There are a lot of E3-based <strong>Skyrim</strong> previews flooding the net as of late. Here are a few samples:</p>
<p>&nbsp;</p>
<p>The Sixth Axis <a href="http://www.thesixthaxis.com/2011/06/13/busting-dragons-and-duel-wielding-fireballs-in-skyrim/" target="_blank">recognizes the brilliancy</a> of, well, pretty much anything:</p>
<blockquote>
<p>Skyrim will be filled with moments like this &ndash; it&rsquo;s a more open adventure than previous Elder Scroll games but one with a storyline that promises to be vastly superior.&nbsp; Bold claims, but ones that seemingly start to fall into place as Todd rounds off the demonstration &ndash; the landscape may be vast, but the action is stronger and the way other characters interact with the player and each other is considerably better.&nbsp; For those reasons alone, excitement is already at fever pitch.</p>
<p>We leave the session feeling like the game has stacks of potential &ndash; it&rsquo;s clear we&rsquo;ve only seen a tiny portion of the game but it was one with great combat, a truly impressive sense of scale and some brilliant interface decisions.&nbsp; Skyrim won&rsquo;t be for everyone, sure, but action RPG fans will, from what we&rsquo;ve seen, be in heaven.&nbsp; I mean, dragons, what more do you need?</p>
</blockquote>
<p>Dragons are cool.</p>
<p>&nbsp;</p>
<p>RPGSite met Todd Howard and the masters of RPG goodness, <a href="http://pc.rpgsite.net/previews/281-e3-2011-the-elder-scrolls-v-skyrim-impressions" target="_blank">here's the result</a>:</p>
<blockquote>
<p>Speaking of combat, a great addition is the ability to bookmark a set number skills, items, and equipment that can be selected at any time by hitting a button that opens up a scroll window. This is great for when combat can get pretty hot and heavy and you need that potion or you need that spell that will bind your opponent as you make your escape.<br /> <br /> Using the B button to pull up the main menu, Todd showed off the intriguing User Interface that utilizes the look of panels, with white text on a slightly translucent window. Everything looked really clean and rather stunning in its subtlety. First off, we got to take a look at the Item menu. Thousands of items have been rendered for the game, each coming with their own 3D render and description. The food players will find can also be cooked to increase their effects, such as their healing properties. There are also over 300 different books for players to read and become enveloped with the world and its characters.</p>
</blockquote>
<p>300 books? Dunno, I mean we have 2011. I mean back then we had books because we lacked the tech for cutscenes. Skyrim seems to have a pretty stiff entry barrier with all that reading involved.</p>
<p>&nbsp;</p>
<p>Digital Chumps are almost certain that Skyrim will rock as much as Oblivion. <a href="http://digitalchumps.com/gamingnews/1-latest-news/7611-impressions-the-elder-scrolls-v-skyrim.html" target="_blank">If not more</a>.</p>
<blockquote>
<p>We also saw some battles with a couple of different dragons. They&rsquo;re fearsome beasts for sure&mdash;producing huge low-frequency thumps when they land, and breathing fire and whatnot all over the place. Dragons will swoop in and engage (read: destroy) various NPCs, showcasing their might and just generally being jerks. If you&rsquo;ve any hope of defeating one, you&rsquo;ll surely need a full understanding of your various abilities; in the demo to which we were treated, the hero used a shout to call a thunderstorm into play to help with the battle.</p>
<p>There are somewhat more involved puzzles at play this time as well, such as a door we witnessed in the demo which required the hero to line up three symbols and then place a golden claw relic in the center once that was finished to open it. Apparently this information can be derived via a quick reading of a journal which was picked up earlier in the quest, too, so it isn&rsquo;t like you&rsquo;re completely SOL if you just can&rsquo;t figure something out. On the same subject, there is a spell&mdash;Clairvoyance&mdash;which will also reveal to you a breadcrumb path for a few precious seconds if you lose your way as well.</p>
</blockquote>
<p>And finally, <a href="http://www.gamertheory.com/story/?id=36" target="_blank">a bit from Gamer Theory</a>:</p>
<blockquote>
<p>Finally, the dragons in Skyrim were truly something awesome to behold. They're non-scripted in the game, and according to Bethesda, they're very smart creatures. The dragons we saw did huge attacks from both the air and ground as they flew around, perched on buildings, or landed to get in close. As the dragons fly around, they can be brought to the ground if enough damage is done to them where the player has an easier chance at finishing them off. Once a dragon has been killed, the character can absorb its soul which goes towards leveling up abilities known as Shouts. Shouts are similar to magic, but are more focused on special abilities, such as slowing time, illuminating areas, or even calling down lightning storms.</p>
</blockquote>
<p>Dragons are so cool.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>Spotted at: <a href="http://www.gamebanshee.com/news/103468-the-elder-scrolls-v-skyrim-previews.html">Gamebanshee</a></p>
 

Angthoron

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I hope those are audio books with Picard and Wolverine voice-acting them.
 

sgc_meltdown

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there is a spell—Clairvoyance—which will also reveal to you a breadcrumb path for a few precious seconds if you lose your way

protip permanently enchant a ring with this to become the charles xavier of skyrim
 

l3loodAngel

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I mean, dragons, what more do you need?

Don't know content, decisions that mean something, thinking... Anyway I think that Todd is genius and I will forever be too dumb to understand how they pulled it of with TES series and fallout 3....
 

revealer

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VentilatorOfDoom said:
Skyrim won’t be for everyone, sure, but action RPG fans will, from what we’ve seen, be in heaven. 
That pretty much sums it up, lock thread! :)
 

Kitako

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l3loodAngel said:
I mean, dragons, what more do you need?

Don't know content, decisions that mean something, thinking... Anyway I think that Todd is genius and I will forever be too dumb to understand how they pulled it of with TES series and fallout 3....
But I want to be a dragon.
 

SCO

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Shadorwun: Hong Kong
So lets nail down the terminology now, are we to refer to this as Sky Rim Job now, or Dragon Age 3 or what.
 

Micmu

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Speaking of combat, a great addition is the ability to bookmark a set number skills, items, and equipment that can be selected at any time by hitting a button that opens up a scroll window.
Betshitsda re-invents quick slots and calls them bookmarks so the retarded web 2.0 generation can understand them.
 

jiujitsu

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The clairvoyance spell sounds promising. I figured the magical bread crumb trail would be a standard part of every quest.

I just hope that the dungeons are so big and maze-like that the spell is actually needed.

Also, if any character build can use the spell it would take away from it's coolness.

Gah! Why can't they just make it a hardcore really annoyingly complex game that requires planning and thought that far exceed other 'games'?

Rabble! Rabble rabble rabble! :x
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
jiujitsu said:
The clairvoyance spell sounds promising. I figured the magical bread crumb trail would be a standard part of every quest.

You don't seriously think that there won't be a quest compass as well do you? It seems that this 'breadcrumbs' crap, pioneered by the Fable and Dead Space games is one of those super retard proof options which not only point the way to the target but show exactly the very path to get there.
 

jiujitsu

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Project: Eternity
commie said:
jiujitsu said:
The clairvoyance spell sounds promising. I figured the magical bread crumb trail would be a standard part of every quest.

You don't seriously think that there won't be a quest compass as well do you? It seems that this 'breadcrumbs' crap, pioneered by the Fable and Dead Space games is one of those super retard proof options which not only point the way to the target but show exactly the very path to get there.

But I can't FINDS IT! D;
 

DragoFireheart

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BUT I NEED MY QUEST COMPASS! I DON'T WANT TO EXPLORE!!!!!!!!!!!!

Crying%20Baby%20Natural%20High%20for%20Some%20Moms.jpg
 
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^No, you want to explore, but only as long as you aren't buttraped for wandering into places you shouldn't be at your current level. We don't want to hamper proper roleplaying, after all. What if I want to roleplay a guy who has levelophobia and wants to defeat evil with a wooden sword? I should be able to, no?

Shouts are similar to magic, but are more focused on special abilities, such as slowing time, illuminating areas, or even calling down lightning storms.

In other words, magic.
 

RoboHobo

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micmu said:
Speaking of combat, a great addition is the ability to bookmark a set number skills, items, and equipment that can be selected at any time by hitting a button that opens up a scroll window.
Betshitsda re-invents quick slots and calls them bookmarks so the retarded web 2.0 generation can understand them.

It actually sounds like they've recycled the shitty ability/item binding used in Oblivion, but innovated the circular list into a scrollable list.
 

Shannow

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Mighty Mouse said:
How does the Codex get away with stealing news all the time? Was there some drama thread over this?
It's not stealing if you quote correctly. It's only "stealing" if you quote a bunch of faggots who don't want additional clicks and additional ad-revenue :M
 
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There are also over 300 different books for players to read and become enveloped with the world and its characters.

Something tells me these are the same 300 books they had in Morrowind and Oblivion. I don't know why, I just don't trust the fine folks at Bethesda to be capable of writing more than a paragraph at a time.

SCO said:
So lets nail down the terminology now, are we to refer to this as Sky Rim Job now, or Dragon Age 3 or what.

Needs to have some kind of joke about cliff racers IMO.
 

Commissar Draco

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Insert Title Here Strap Yourselves In Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Mighty Mouse said:
The Real Barenziah I-CCC
Censored by your local Tribunal Temple... Wait what in Skyrim? I stoped to care since they mutated the polititical spy story of conflict between Imperium of Man and Dark Eldar Jews into hike throu medival England theme park. Now it's only Cleanse! Purge! Kill! left to :incline: this mess.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
commie said:
jiujitsu said:
The clairvoyance spell sounds promising. I figured the magical bread crumb trail would be a standard part of every quest.

You don't seriously think that there won't be a quest compass as well do you? It seems that this 'breadcrumbs' crap, pioneered by the Fable and Dead Space games is one of those super retard proof options which not only point the way to the target but show exactly the very path to get there.

There won't be a quest compass. Not just clairvoyance, you also have characters showing you the way. Todd was also talking about using water inside a dungeon to guide you. Alternately, maybe they'll have a retard mode where you have a quest compass and only one character can act at a time while the others are frozen in place. :smug:
 

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