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Game News Solasta: Crown of the Magister Lost Valley DLC announced, releasing on April 14th

Infinitron

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Tags: Solasta: Crown of the Magister; Solasta: Crown of the Magister - Lost Valley; Tactical Adventures

It's a good day for fans of Solasta: Crown of the Magister! After teasing it in a devstream back in January, today Tactical Adventures formally announced the game's second DLC, entitled Lost Valley. It's a content-focused expansion, featuring a new standalone campaign set in a remote tropical valley. The party will have to decide which faction to align with in order defeat the valley's tyrannical ruler and escape. There are no new classes or races, but each existing class will receive a new subclass. Plus new environments, monsters and other features for the game's ever improving dungeon maker. Here are the details:

Lost Valley DLC available on April 14th

Available on April 14th, the Lost Valley DLC is a brand new level 1 to 12 campaign that will take your party into the lands of the Dominion. This remote place long forgotten by all is ruled with an iron fist by the tyrant Orenetis, but the arrival of your adventurers will light a fuse under this political powder keg.

This adventure features:
  • A replayable non linear story, as you are the one deciding which faction to side with in order to escape the Valley
  • New foes to face, with iconic monsters such as Giants, Hags and Golems who will try to turn your party into mush
  • New subclasses, one for each of the nine existing classes in Solasta
  • Play Lost Valley co-op with up to 4 players when it comes out, as all official campaigns are co-op compatible!
9 New Subclasses:
  • The Commander, Fighters who can bolster their allies both offensively and defensively in the middle of combat.
  • The Hoodlum, Rogues who rely on intimidation and brute force to get what they want.
  • The Oath of Judgment, held by Paladins who seek to purge corruption and deliver justice wherever they go.
  • The Mischief Domain, granted to Clerics of Misaye who are always seem blessed with good luck.
  • The Court Mage, elite Wizards who are masters at protecting others with their arcane powers.
  • The Swift Blade, silent and deadly Rangers whose purpose is to assassinate high priority targets.
  • The Haunted Soul, Sorcerers with symbiotic relationships to malevolent spirits, granting them horrifying magic.
  • The Path of Claw (Primal Calling DLC required), Barbarians with powerful dragon-like abilities.
  • The Circle of Balance (Primal Calling DLC required), Druids who are adept at both granting life and taking it away.
New Dungeon Maker content:
  • Four new environments: Jungle (outdoor), Swamp (outdoor), Valley Palace (indoor), Valley City (outdoor)
  • New monsters: Monsters from Lost Valley will be available to use in the Dungeon Maker
  • [FREE] New Quest System: Add quests to your Custom Adventures to give players specific objectives and reward them with experience and items!
  • [FREE] New Dialog System: Give your Custom Adventures more charm and lore by adding multi-choice dialogs with NPCs!
  • [FREE] New Custom Loot Table System: Create your own loot tables for chests and monsters to control what the players get!
And that's not all. The other major news of the day is that Solasta is getting a co-op multiplayer mode (a feature that dataminers have suspected was in the works for some time). Both Lost Valley and the original Crown of the Magister campaign will support it. Tactical Adventures will be running a beta for the multiplayer feature this weekend and will release it as a free update alongside the Lost Valley DLC on April 14th.
 

flabbyjack

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Infinitron plays Solasta frequently on Steam, but it never really 'clicked' with me -- I just felt kind of boxed into the 'fighter + cleric + wizard +rogue' trope. Maybe I'll pick it up again someday. DLC as a brand new campaign seems fine though.
 

Smashing Axe

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Infinitron plays Solasta frequently on Steam, but it never really 'clicked' with me -- I just felt kind of boxed into the 'fighter + cleric + wizard +rogue' trope. Maybe I'll pick it up again someday. DLC as a brand new campaign seems fine though.
What it really adds to the mix is the 3d plane (along with light/darkness mechanics) and the spells/abilities to take advantage of it, which I think is the perfect canvas to design and create incredible combat encounters. I'm not saying Solasta has necessarily done that, but I think the potential is there.
 

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