Back in the day, games were just games. The devs made the games they wanted and didn't try to ape other successful titles. The games were different, even in the same genre. There were some cashgrabs and cheap clones, of course, but they didn't form genres.
After Dark Souls' success, we got Soulslike in the middle of the 2010s, which never spawned anything better or even close to FromSoftware's games. After Disco Elysium, we have Disco-like now, which also doesn't promise anything good.
Do you think it's because the industry has gotten bigger and studios want "guaranteed success" selling the already familiar concept, or are the developers less creative now?
After Dark Souls' success, we got Soulslike in the middle of the 2010s, which never spawned anything better or even close to FromSoftware's games. After Disco Elysium, we have Disco-like now, which also doesn't promise anything good.
Do you think it's because the industry has gotten bigger and studios want "guaranteed success" selling the already familiar concept, or are the developers less creative now?