It's not trivial if you don't know how to do it right.
Luckily I know how to do it right.
I doubt it's as cleam as you claim.
You say
doubt because you don't
know. If you had as much knowledge and experience as you think you did, you would be able to tell the truth or falsehood of my words, no uncertainty. But you can't. Because you're taking wild guesses. Keep guessing guy.
Y didn't even answer me before on this, I guess scrambling to figure out what I was taking about.
Lol. If you say so kid. Or, to propose another theory, I just couldn't be bothered with you. I've gotten bored arguing with obvious trolling, I only make an effort when I'm not busy with other things. And I'm often busy with other things. You overestimate your own importance.
Once you try animating you'll see the rig is fucked, too. So you'll have to fix this.
Oh g, you are too amusing. Pray tell me, why would the broken
texture seams on the model shots in any way affect the animation rig? You leak ignorance in every sentance.
So it goes back once again ig youw ant to make this guy a good character the texture is useless, the proportions are bad, the rigging is fucked. The UVs are junk. All due to hacking on it.
Extrapolating from a position of ignorance : Still ignorance.
The UVs are all junk? Funny how I got that head texture looking fine simply by replacing the older one with some photo shots and slightly tweaking the UVs. Took less than an hour. "Junk" indeed.
So to fix everything you need to fix every part of this. If you are going to go to that trouble, you should simply have made your own character from scratch. Then you would have become a pro at all these issues and have your own look that's just what you want
Would I have become a pro like you by making one single model? Wow, what an appealing prospect. And realistic, too! Alert the media, you become pro by making one model, secrets of 3D artists revealed!!!
No kid. It took a few hours to modify this, it would take months to make my own model and rig it correctly.
Then you will get to having to do something more challenging and you will flop on your face because you don't have the tools to cope.
Mercy me!
If you don't learn this yourself, someone on your team needs to or else it's going to be a neverending booper real.
We'll struggle through, somehow. Thanks for the support though, I always appreciate knowledgeable posts from concerned fans.
I don't know why my advice is so belittled.
Because you don't actually know enough about what you're discussing to realise how silly you sound.
Raise hands anyone who has a piece in oblivion or fallot 3? Or who's point modeled a character model, rigged it and animated it for a game. Oh wait, it's just me.
Links guy, links.
I haven't created a game model, no. But
Spencer Boomhower, the creator of that model, has. You know, the model you called utter shit? Created by an industry pro with over ten years experience. I wonder how he didn't realise how shit a model he'd created?
I wonder why an industry pro said something like this :
If you're unfamiliar with 3D editing, but you really need to make changes to AdamPack, consider hiring one of the many talented artists in the GarageGames community. It'll still be a heck of a lot cheaper than building from scratch.I've taken care of some of the more complicated modeling tasks, like the muscles of the torso and arms, so even inexperienced artists will be able to tweak you up some good results.
I am still in school, but for fuck's sake you'd think someone offering some very obvious advice like this
Except it isn't obvious. It's rubbish, and if you have actually modelled a piece of game art all that proves is you know only one way of doing things and can't see how anyone could do something you can't.
the reaction would be huh maybe so but to have someone like this guy who alternatively says he knows nothing of art and acts like some knowitall, I din't know whether to laugh or cray.
That was actually painful to read, there were so many grammar/spelling errors. Are you drunk kid?
The issue is nothing with the model quality but with hacking it into shape. The skinning might survive but if so it will be due to luck, and of course same with textures and UV seams. And the textures are crap anyway.
I've already explained this, but once again for the slow.
Step 1 : Replace texture with a photo-based texture.
Step 2 : Adjust existing UVs (which are almost in the right shape to start) to fit.
That was all I did with the head, despite rebuilding the area around the eyes and adding structure to the rest of the face. It was trivial. The fact that you think the torso or whatever is more complex than the face says a lot about your own knowledge.
Now, I haven't finished with the other parts so I'm not showing them, because g will immediately crow that unfinished UV mapping is proof that the UV mapping is "hopelessly broken", instead of the reality, I just haven't devoted the time to finishing it because I'm busy with things that are more important in the grand scheme of things. I showed the head as demonstration that the principle is completely sound. The fact that he is still arguing is simply proof that he doesn't have a damn clue enough to understand how the principle is identical regardless of body part.
And none of that has anything at all to do with the animation rig, lol.
I have that same model. It's a good model but it has pretty halfhearted textures that won't work for modern game engine with shaders or spec and normal maps. Which I think even the indie engines do these days, though I usually mess around with crysis because it's much friendlie
Hells bells, you're an idiot. Yes, go play with Crysis, the absolute top-end of the graphical spectrum, then come and tell me that as an indie I should aim for that kind of market.
And it is not exactly a great basis for medieval character with its duke nukem cartoonish proportions. I guess when I look close maybe he did not change the proportions much but it really needs it.
Lol, the fact that you can't see how easy it is to make vertex modifications to adjust "proportions" is another great sign of how ignorant you are. Keep telling yourself that buddy.
Truth be told, you are simply struggling to look past the broken textures I showed in those first pics. When I come back with a retextured head, you say something like "but the body is broken, I'm sure of it!". Lol. So clueless. The body is no more broken than the head, it's simply waiting for me to take the time to finish the cleanup. And that won't take very long. I fact, now that I have an artist on my team, I'll let him do it while I continue doing the other stuff. It will take him even less time.