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Space Rangers 2 : Reboot

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
Opinions hivemind ?

3130719311_fea2f6da31.jpg
 

Raapys

Arcane
Joined
Jun 7, 2007
Messages
4,960
I thought it was excellent. Cool and varied text quests, interesting though potentially tedious RTS element, decent ship combat, cool weapons, ships and components, sense of achievement when freeing a system, etc.

Would have liked if they'd done something with the difficulty element though. To me it's either way too hard or too easy. That is, at the hardest Dominator difficulty they'll take over the galaxy before you can afford/find ships and components good enough to take them down, and at the regular 'hard' difficulty it becomes a cakewalk as soon as you get the ships and components. There's not really anything in between.
 

Exmit

Scholar
Joined
Aug 11, 2010
Messages
2,965
Skyway has to love it because it's from RU , otherwise KGB will hunt him.
 
Joined
Sep 4, 2009
Messages
3,520
Raapys said:
I thought it was excellent. Cool and varied text quests, interesting though potentially tedious RTS element, decent ship combat, cool weapons, ships and components, sense of achievement when freeing a system, etc.

Would have liked if they'd done something with the difficulty element though. To me it's either way too hard or too easy. That is, at the hardest Dominator difficulty they'll take over the galaxy before you can afford/find ships and components good enough to take them down, and at the regular 'hard' difficulty it becomes a cakewalk as soon as you get the ships and components. There's not really anything in between.

This. If the home sector just started off with some serious defenses to hold off the initial Dominator system-grab it would be glorious. Still an excellent gem of a game nonetheless.
 

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