Taka-Haradin puolipeikko
Filthy Kalinite
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Kickstarter: https://www.kickstarter.com/projects/tresebrothers/star-traders-2-rpg
http://www.tresebrothers.com
http://www.tresebrothers.com
https://www.kickstarter.com/projects/tresebrothers/star-traders-2-rpg/description
Closed Alpha should be released January 2017.
Game seems to have some similarities with Mandate in scope, but at least Trese Brothers have some decent games (Heroes of Steel, Templar Battleforce) under their belt, so perhaps this one won't be vaporware.
They have been quite diligent with their kickstarter updates. Last one came just under a week ago.
https://www.kickstarter.com/projects/tresebrothers/star-traders-2-rpg/posts/1773322
From your bridge, command your hand-picked crew and fully customizable ship. Roam through a massive open-universe with complete freedom to choose how and when to approach your goals. Interact with hundreds of detailed characters with unique personalities, strengths and weaknesses.
- Explore a huge game universe with over one thousand years of rich lore developed from our Star Traders games. Experience the galaxy from whatever role you choose for your Captain and ship. You can be a pirate, trader, bounty hunter, mercenary, spy or any blend that suits your style.
- Develop living relationships with the denizens of the quadrants you visit. Your choices will make friends and enemies among the Factions that hold power in space.
- Assemble and train your crew, developing them from lowly staff to bridge officers. Recruit and promote individual characters from the star systems and colonies you visit.
- Exploit the economic and cultural diversity of the quadrants to gain the upper hand in trading, smuggling and political dealings. Discover new trade routes, smuggle rare goods or illicit cargo.
- Explore uncharted worlds, walk the halls of ancient palaces and lead your crew and officers on dangerous missions.
Star Traders 2 will be an immense RPG blending elements from our current titles and from classics like Pirates! and Mass Effect. Each major game system will include a purposeful mix of procedural content and custom designed elements. These will ensure that every game will be different -- different worlds, characters and choices await you and your crew. In the greater sandbox universe, the path you strike is entirely up to you. Every hyperwarp gate will uncover sprawling quadrants, new threats, and the lost secrets of the Star Traders and Templar Knights.
That is a central theme of Star Traders 2 -- worlds within worlds to discover and explore. The game will offer multi-layered gameplay with depth in each system:
- ST 2 will be a turn-based, 2D game with multiple game-play perspectives following either your ship or Captain. The Deep Space View will track your ship as you travel between stars and planets. The Ground View will follow your Captain and crew as you deploy to the surface of planets to attempt missions, explore lost ruins, and visit the notable locations.
- Every game’s map will be different in this sandbox RPG. The net of hyperwarp gates and the Quadrant connections that they create will be procedurally generated, creating a new universe for every Captain. Individual quadrant maps will be created by backers and filled in from known Star Traders space.
- As you create your Captain, you’ll choose your personality traits, strengths and weaknesses. Much like a pen and paper RPG, every Captain will be assigned a personal story based on your choices and derived from his or her background, profession and Faction allegiance.
- Your Captain and crew are the heart of the story. Depending on the size of your ship, your crew may be a few veterans or a large body of men and women running different parts of your spacing vessel. Using our new Motivation Engine, each crew member will be a unique individual, procedurally generated with varied traits, goals and prejudices. As each crew member survives harrowing experiences and completes missions, they will gain experience and you’ll learn more about their personality. When a crew member hits a certain threshold, you can choose to promote them to an officer and look to them as a leader of your crew. For these veterans, you'll take an active role spending their XP and allocating gear and weaponry.
- If the heart of the ship is your crew then the muscle and bones are your Star Trader vessel. Your craft’s hull design will determine its characteristics and limits, and allow you to slot components into its modular structure. You'll design your ship’s upgrades and load out to fit the needs of your profession, type of work and your crew. While your Explorer Captain may install a research laboratory in the upper decks and park an Exo-Crawler in the cargo hold, a Military Captain will dedicate the upper decks to crew barracks and an advanced medical bay while loading up on torpedo bays and extra gunnery points.
- Battle will feature three tactical views, ranging from capital ship combat to hand to hand combat between crews. The Ship Combat View will include battles in deep space and within a planet’s atmosphere. Take the bridge and issue orders to your crew and Officers to maximize your tactical advantage. Use your ship’s unique design, firing arcs and defenses to crush your opponents. Pick from a wide array of weapons to develop your own style - some may favor smart weapons (mines, torpedos) while others rely on the brute strength (mass drivers, guns decks). The Boarding Combat View will cover battles inside ships and hostile orbital installations. Lead the boarding party directly and fight corridor to corridor to capture enemy ships. Equip your warriors with hundreds of weapons, armors and combat skills. Face unexpected dangers on hostile ships including hull damage, radiation and overwhelming aliens. The Ground Combat View will cover exploration and battles on the surface of planets. Lead your away team across varied terrain, through dangerous worlds, toxic environments, and against hostile ground forces.
- Politics will be built on a base of individual characters and local conflicts. Everyone you meet - from the fence who buys your smuggled goods to the Prince who hands out your promotions - will be generated by the Motivation Engine with their own traits and goals. You’ll have the opportunity to invest in - or destroy - your relationship with these different characters. Your Faction Reputation will be based on your Reputation with its influential members. Conflicts are localized - between Factions in a specific Quadrant - and led by individuals. A Thulun Prince is driving a wave of sanctions against the Javat mining worlds of the Delga Spiral. Your intervention could determine whether a settlement is negotiated or the trouble escalates to neighboring quadrants.
- Isolated for centuries, each Quadrant has evolved a unique manufacturing, agricultural and technological landscape. Hundreds of unique and rare trade goods will be categorized along the classic ST RPG lines for the economic simulation but with substantial improvements. These improvements will focus on driving a more sophisticated trading strategy allowing your Captain to capitalize on long distance trade routes, rare trade goods and realistic supply and demand.
Closed Alpha should be released January 2017.
Game seems to have some similarities with Mandate in scope, but at least Trese Brothers have some decent games (Heroes of Steel, Templar Battleforce) under their belt, so perhaps this one won't be vaporware.
They have been quite diligent with their kickstarter updates. Last one came just under a week ago.
https://www.kickstarter.com/projects/tresebrothers/star-traders-2-rpg/posts/1773322
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