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"Starbreeze's first 15 years: $14M losses. Starbreeze's last 6 months: $14M profits"

Infinitron

I post news
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But of course it's only due to Payday which was made by another developer so :M

http://www.gamasutra.com/view/news/...ses_Starbreezes_last_6_months_14M_profits.php

Starbreeze's first 15 years: $14M losses. Starbreeze's last 6 months: $14M profits

Thanks to an incredible six months for Swedish developer Starbreeze Studios, the company has swung from losses to profits, and is now setting plans in motion to get itself listed on the Nasdaq OMX.

Starbreeze was founded in 1998, and up until June 2013, has accumulated total losses of SEK 94 million ($14.4 million). Thanks to a reorganization of the company, and the successes of Payday, Payday 2 and Brothers: A Tale of Two Sons, the company generated profits of SEK 90.3 million ($13.8 million) in the last six months of 2013.

And the company recorded revenues of SEK 130.4 million ($20.0 million), compared to SEK 25.8 million ($4.0 million) year-over-year. Payday 2 accounted for SEK 121.1 million ($18.6 million) of that, Payday: The Heist for SEK 7.7 million ($1.2 million), and Brothers for SEK 1.6 million ($244,700).

A major factor in this swing to profits for Starbreeze was the acquisition of fellow Swedish company Overkill Software back in 2012. Overkill is the studio behind Payday -- a self-fulfilling prophecy, perhaps.

It's a stark contrast and a notable turnaround for the company - and as you'd expect, Starbreeze is now looking to take advantage of this. Currently the company is publically listed on the Swedish stock market list Aktietorget, and has been since 2000. Now the company plans to up its game, and is applying to have itself listed on the larger First North stock exchange.

From here, Starbreeze will be hoping to eventually be listed on the Nasdaq OMX Small Cap list. Starbreeze CEO Bo Andersson Klint said simply, "I would like to think that is what they call a turnaround."

He added that he plans to "continue to move the company away from a survival strategy and towards a strategy focused on growth, sustained profits, and value maximization of our own brands."

"We now have a large cash reserve, have created a stable cost structure, a modern business model, we have continued full control of our own brands, and have placed ourselves into a position where we have three games that generate royalties every single day," he added.

The future isn't looking too bad for Starbreeze either. The company just signed a new $6 million agreement with publisher 505 Games, that will see it creating new content for Payday 2 for the next 20 months.
 

SerratedBiz

Arcane
Joined
Mar 4, 2009
Messages
4,143
growth, sustained profits, and value maximization of our own brands."

killyourself.gif
 

Metro

Arcane
Beg Auditor
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Aug 27, 2009
Messages
27,792
Studio generates success by buying another studio!
 
Joined
Jan 7, 2012
Messages
14,348
^Instant success, just add money.*

*If it doesn't work, try again with other people's money.
*If it does (seem to) work, cash in by selling ASAP before it goes bust.
*before it goes bust, get hired as CEO of an even bigger company. When it goes bust everyone will assume shit happened because the company wasn't under your most excellent leadership. Repeat everything a few years later.
 

Delterius

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Dec 12, 2012
Messages
15,956
Location
Entre a serra e o mar.
^Instant success, just add money.*

*If it doesn't work, try again with other people's money.
*If it does (seem to) work, cash in by selling ASAP before it goes bust.
*before it goes bust, get hired as CEO of an even bigger company. When it goes bust everyone will assume shit happened because the company wasn't under your most excellent leadership. Repeat everything a few years later.*
Once gaming becomes a respectable part of modern culture, just take a government bailout like all the other assholes.
 

DalekFlay

Arcane
Patron
Joined
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Messages
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Location
New Vegas
It's amazing how co-op multiplayer went from something all big publishers ignored and treated as useless to the biggest trend ever.
 

Spectacle

Arcane
Patron
Joined
May 25, 2006
Messages
8,363
Pretty good job of the management to lose a million every year for 15 years but still manage to scrounge up enough cash to avoid bankruptcy :)

:greatjob::keepmyjewgold:
 

Abelian

Somebody's Alt
Joined
Nov 17, 2013
Messages
2,289
Large developer profits from small developer's Payday: this can't possibly be gaming news at this point.

:smug:
 

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