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Stronghold Crusader: Definitive Edition - Coming July 15th

Blutwurstritter

Scholar
Joined
Sep 18, 2021
Messages
1,131
Location
Germany
It is astounding that Firefly Studios manages to stay alive by milking Stronghold and Stronghold: Crusaders, more than two decades since the original. The only thing more impressive is their ineptitude to improve upon these, considering their numerous attempts.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
815
The Definitive Edition has eight new units and four new lords, of whom two are women (because it's 2025).
2025-01-20-20-39-13-Stronghold-Crusader-Definitive-Edition-Coming-July-15th-rpgcodex-Dive-int.png

- big manly hand
- veil to hide big manly mandible and adam's apple

Looks to me as if only one of the two women lords is a lady.
 

Hace El Oso

Arcane
Patron
Joined
Jan 5, 2020
Messages
3,829
Location
Bogotá
It looks like they're going to include coop skirmish this time. I can't believe they didn't do that for their release of regular Stronghold, but better late than never.
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
35,051
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
The one thing I wanted Stronghold Definitive to add was skirmish maps, it's only castle defense or attack missions. Yeah, skirmish was only introduced in Crusader, but it's not like porting the map type back into the first game would have been a major difficulty.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,033
Pathfinder: Wrath
I tried the demo and even the first mission is fairly challenging, especially after not having played the original Crusader for a while. I still like the freedom of creativity with how you build your castle.
 

Serus

Arcane
Patron
Joined
Jul 16, 2005
Messages
7,103
Location
Small but great planet of Potatohole
Was I the only one very disappointed at the time of original games' release? I'm not saying they were bad, had some charm but... The game had a "stronghold" word in its name and yes, you have fortifications but there zero, and mean zero, not only realism but even basic logic as to how they work. I just wanted a game where i could have fortresses portrayed semi-realistically and require actual sieges to capture or defend. I think i never was the target audience, not then and certainly not now.
Similar case with the very old "Castles" games from early 90s. Nice games for their times - a bit primitive by today standards, you could build but castles (duh) but the actual "sieges" were pathetic. I never found a good game on sieges of pre-modern fortresses/castles/cities/whatever with some simulation-ist elements. Don't have to be one for autists, just with mechanics that make some sense. Anyone knows some titles where you have sieges that are semi-realistic? Building fortifications by the player would be nice too but not necessary.
 

Castozor

Augur
Joined
Nov 12, 2014
Messages
223
Weren't most realistic sieges just a matter of starving the defender for months/years until they hopefully surrender? Best bet from what I've played would be something like Medieval Total War 2 but they are not that realistic, and every game in the series afterwards has particularly brain dead AI during sieges.
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
Nov 4, 2007
Messages
15,043
Weren't most realistic sieges just a matter of starving the defender for months/years until they hopefully surrender?
Not really? A lot of the time you don't exactly have... well, time to do something like that.
 

VerSacrum

Educated
Joined
Aug 19, 2023
Messages
401
Location
Switzerland
Was I the only one very disappointed at the time of original games' release? I'm not saying they were bad, had some charm but... The game had a "stronghold" word in its name and yes, you have fortifications but there zero, and mean zero, not only realism but even basic logic as to how they work. I just wanted a game where i could have fortresses portrayed semi-realistically and require actual sieges to capture or defend. I think i never was the target audience, not then and certainly not now.
Similar case with the very old "Castles" games from early 90s. Nice games for their times - a bit primitive by today standards, you could build but castles (duh) but the actual "sieges" were pathetic. I never found a good game on sieges of pre-modern fortresses/castles/cities/whatever with some simulation-ist elements. Don't have to be one for autists, just with mechanics that make some sense. Anyone knows some titles where you have sieges that are semi-realistic? Building fortifications by the player would be nice too but not necessary.
Classic Total War, I guess. Flawed due to AI spergouts but it's the closest we got. I think the best ones were in Shogun 2 because because of the polish of its mechanics. And it was nice how, after you got gunpowder, it completely changed the siege gameplay.
 

AdamReith

Arcane
Patron
Joined
Oct 21, 2019
Messages
2,157
They seem to have a pretty terrible track record since Crusaders so probably best to avoid this.
 

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