gooseman
Educated
- Joined
- Sep 5, 2024
- Messages
- 226
Maybe this is a banal thread with a dumb question and an obvious answer, but what system do you think works best for rating games? Is there something better than a simple star rating, a buy/rent/skip, a tier-list, a mogul scale (used for boardgame difficulty, but a similar 2d system could be reworked for something else), or something similar to the custom system crpg addict uses?
The goal is to be able to clearly convey thoughts on the game, in as few characters as possible, while being as accurate and comprehensive as possible, applicable to any or most games.
For example: a star rating isn't ideal. It's easy to read, but some people think a 7 is a good game, while others think it's shit. Clarity fail. A game could have some conflicting elements, like good gameplay, but really bad story. How do you reflect this in a star rating? Comprehensiveness fail. You could rank each aspect individually, but there would still be a lack of clarity, what exactly does a 7/10 music rating mean? This can only be conveyed in words. Then we enter the realm of words, which is comprehensive, but far from concise. Then again, do we even have to rate aspects of the game? What if we simply describe it in a few sentences and what it's about, without rating it?
The goal is to be able to clearly convey thoughts on the game, in as few characters as possible, while being as accurate and comprehensive as possible, applicable to any or most games.
For example: a star rating isn't ideal. It's easy to read, but some people think a 7 is a good game, while others think it's shit. Clarity fail. A game could have some conflicting elements, like good gameplay, but really bad story. How do you reflect this in a star rating? Comprehensiveness fail. You could rank each aspect individually, but there would still be a lack of clarity, what exactly does a 7/10 music rating mean? This can only be conveyed in words. Then we enter the realm of words, which is comprehensive, but far from concise. Then again, do we even have to rate aspects of the game? What if we simply describe it in a few sentences and what it's about, without rating it?