Humanity has risen!
Arcane
I started this again during a long bus trip. I've completed all the routes, many times, and I can still never get tired of it. In my opinion, it has never been even close to rivaled. It isn't perfect (it could have more class variety and earlier, the petrify spell breaks the game), but it has been the closest to a complete JRPG/tactical game package I've ever played.
And I am referring to the original version, either the Super Famicom original (has been translated in English), or the PSOne port.
I also played the PSP remaster, and in my opinion this version is vastly inferior, for many reasons. It is faster, has better graphics, an improved soundtrack, some more dialogue, and a greatly superior translation (by Alexander O. Smith), but it has adopted Final Fantasy Tactics' "job system" in a way that is very annoying and which punishes experimentation, as all skills and abilities you gain are exclusive to that ability. So you can't try a class for a unit, then change a few level later, etc... because you have to start almost from scratch every time.
The other big problem with the PSP remaster is that they have made permadeath much less punishing. Now when a unit goes down, you have three turns to bring it back (like in FFT), but if the unit perishes... it doesn't die, it simply gets a "strike", and dies permanently after three strikes. The other big ruinous change is that inventory is now common, like in FFT. This in my opinion completely ruined the fear of death, and careful planning needed to win the maps, while every unit survived.
Fire Emblem has always had this, but I found it much less annoying in Tactics Ogre, simply because the maps are not that long, and you are free to do whatever you want... whereas in Fire Emblem there are always 5-6 interruptions and scripted scenes that interfere with your careful planning. Plus Fire Emblem never had good stories, it was always generic anime garbage, so you don't care that much about having all the characters survive.
In my opinion, Tactics Ogre has also come the closest to making a mature story in a video game. For instance, everyone who has played it remembers the very shocking moment in the first chapter. It is not a typical JRPG story. Characters betray each other, mock and insult each other, are frequently desperate...
And I am referring to the original version, either the Super Famicom original (has been translated in English), or the PSOne port.
I also played the PSP remaster, and in my opinion this version is vastly inferior, for many reasons. It is faster, has better graphics, an improved soundtrack, some more dialogue, and a greatly superior translation (by Alexander O. Smith), but it has adopted Final Fantasy Tactics' "job system" in a way that is very annoying and which punishes experimentation, as all skills and abilities you gain are exclusive to that ability. So you can't try a class for a unit, then change a few level later, etc... because you have to start almost from scratch every time.
The other big problem with the PSP remaster is that they have made permadeath much less punishing. Now when a unit goes down, you have three turns to bring it back (like in FFT), but if the unit perishes... it doesn't die, it simply gets a "strike", and dies permanently after three strikes. The other big ruinous change is that inventory is now common, like in FFT. This in my opinion completely ruined the fear of death, and careful planning needed to win the maps, while every unit survived.
Fire Emblem has always had this, but I found it much less annoying in Tactics Ogre, simply because the maps are not that long, and you are free to do whatever you want... whereas in Fire Emblem there are always 5-6 interruptions and scripted scenes that interfere with your careful planning. Plus Fire Emblem never had good stories, it was always generic anime garbage, so you don't care that much about having all the characters survive.
In my opinion, Tactics Ogre has also come the closest to making a mature story in a video game. For instance, everyone who has played it remembers the very shocking moment in the first chapter. It is not a typical JRPG story. Characters betray each other, mock and insult each other, are frequently desperate...