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dojoteef
Self-Ejected
- Joined
- Oct 26, 2004
- Messages
- 970
Well since the Codex is known for favoring TB combat most of the times, what are people's preferences for TB systems? Do you like Action Point based systems more or those based on fixed time intervals? Do you like having tiles that you have to navigate or simply being able to move freely? How about determining who goes first in combat; is agility/dexterity the best way of choosing who goes first or base it on a random roll?
Oh and do people like dice rolling or not? It might make sense for a PnP game, but since computers can do calculations very easily is there a more intuitive method of adding variablity to success (or should there even be variablity to success)?
Anyway, those are enough questions for now... I might ask more later. :D
Oh and do people like dice rolling or not? It might make sense for a PnP game, but since computers can do calculations very easily is there a more intuitive method of adding variablity to success (or should there even be variablity to success)?
Anyway, those are enough questions for now... I might ask more later. :D