Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Telepath Tactics Modding Guide

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Hello, intrepid modders! I've been writing a tutorial series on how to mod Telepath Tactics--as of today, I'm up to part 12 out of who-the-hell-knows-how-many.

Since there's a modding community here, I figured I'd stick up some links for folks that are interested in learning how to make stuff in Telepath Tactics:
  1. Creating a new campaign, writing an introduction
  2. Creating characters
  3. Editing character leveling schemes
  4. Making a new army roster, creating your first battle
  5. Linking scenes, intro to battle conditions
  6. Editing characters and objects with items and tags
  7. Intro to dialogue trees
  8. Intro to scripting
  9. Changing battle conditions, advanced dialogue triggers
  10. Advanced character tags
  11. Recruiting and dismissing characters
  12. Making battles with more than 2 armies
In the next part, I'm going to cover creating custom variables, then using them to impact dialogue tree navigation. You can follow along as I post more parts to the tutorial here. Feel free to post thoughts and requests for topics that you'd like covered.
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Might get the game eventually when I can afford the price, so yeah. Watching close.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Okay, here's a noobish thing to ask but where do I install the map editor?
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
Hey! That depends. If you're running a non-Steam version of the game, all you do is run the installer and stick it in the default Program Files directory, same as you did with the main game.

If you're running a Steam copy of the game, try relocating the map editor's install folder to Program Files > Steam > Steam Apps > common; that should hopefully do the trick (though I haven't tested it yet).

(Also note that if you're on Mac OSX, there's currently an issue with the OS that I have to work around that keeps the game from reaching into the Telepath Tactics install folder and grabbing tiles/other assets. That's on the agenda!)
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
29,829
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Yeah, I initially installed the durned editor without installing the game so it went all "This tile not found!" sort of errors, but curiously did the same thing even after I installed it.

Nevertheless I'll give it a go from my end, confirm it's working, then probably release my mod in the next decade or so.
 

Severian Silk

Guest
Do you have a graphics tutorial? Do you support 32-bit sprites? Is a modern/scifi mod feasible?

Also, your site seems all sorts of fucked up right now. Fix it plz.
 

Craig Stern

Sinister Design
Developer
Joined
Feb 15, 2009
Messages
405
Location
Chicago
So far, there are tutorials covering item graphics and destructible object graphics--I haven't gotten to the other kinds yet. Until I do, details on creating the other kinds of graphics are available in the modding section of the game manual.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom