newtmonkey
Arcane
Has anyone played any of these games? This is a big series of (mostly) RPGs, and the PC Engine games were pretty big hits in Japan:
They are all pretty traditional JRPGs with increasingly goofy elements, though Oriental Blue is worthy of special mention as it is apparently quite nonlinear and a bit more serious than the other games.
I decided to start at the beginning:
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Tengai Makyo: Ziria
A rough start for the series for sure. This came out in 1989, but it's a step down in every way from Dragon Quest II, never mind Dragon Quest III which came out in 1988. It does have some good mazelike dungeons with some interesting situations. Also, the way running in battle is handled is pretty cool. Only the main character can run, and instead of running being all or nothing, the game "rolls" for each enemy. This is a good tactic to use when facing three strong enemies, because you can often get rid of one or two of them simply by running.
Otherwise, the game is very unimpressive. It's ridiculously linear, but even worse, it's extremely repetitive. You basically do the same thing over and over hour after hour: arrive at a town, free the local animal spirit from a rock to get a new spell, go to a dungeon, kill a boss. Annoyingly, every single town in this game is basically the same thing, and every single NPC in a given town basically says the same thing, just in a different way. It's ridiculous. You still have to talk to everyone though, because once in a while one of those nondescript NPCs will actually give you some crucial item.
Although the dungeons are decent, the treasure chests you find in them are 99% worthless. I almost feel like throwing the console out the window every time I laboriously track down a well-hidden treasure chest in some annoying dungeon, only to be rewarded with a potion that heals less than the most basic healing spell, or some useless sword you could just buy from one of the first few towns in the game!
If the game had a great story it might make up for it, but it doesn't. The instruction manual makes this big fuss about world building, and the developers have even come up with this totally bizarre conceit of a fake weaboo "author" who wrote the story for the game (which is why it's "fake" Japan). Dialog is childish, and the episodic structure of the story is something straight out of a Japanese weekly kid's comic. You are the chosen kid, and you must travel the world with two other chosen ones to take down 13 evil bosses. There's nothing more to it.
I feel like I am being trolled, or I'm playing some weird prerelease version of the game. How is this game so highly regarded? Maybe this is just one of those series where it starts getting good with the second game, so no one ever bothered playing this one past the first hour or whatever.
- Tengai Makyo: Ziria (PC Engine)
- Tengai Makyo II: Manji Maru (PC Engine)
- Tengai Makyo: Fuun Kabukiden (PC Engine)
- Tengai Makyo Zero (SFC)
- Tengai Makyo: Daiyon no Mokushiroku (SAT)
- Oriental Blue: Ao no Tengai (GBA)
- Tengai Makyo III: Namida (PS2)
They are all pretty traditional JRPGs with increasingly goofy elements, though Oriental Blue is worthy of special mention as it is apparently quite nonlinear and a bit more serious than the other games.
I decided to start at the beginning:
-----
Tengai Makyo: Ziria
A rough start for the series for sure. This came out in 1989, but it's a step down in every way from Dragon Quest II, never mind Dragon Quest III which came out in 1988. It does have some good mazelike dungeons with some interesting situations. Also, the way running in battle is handled is pretty cool. Only the main character can run, and instead of running being all or nothing, the game "rolls" for each enemy. This is a good tactic to use when facing three strong enemies, because you can often get rid of one or two of them simply by running.
Otherwise, the game is very unimpressive. It's ridiculously linear, but even worse, it's extremely repetitive. You basically do the same thing over and over hour after hour: arrive at a town, free the local animal spirit from a rock to get a new spell, go to a dungeon, kill a boss. Annoyingly, every single town in this game is basically the same thing, and every single NPC in a given town basically says the same thing, just in a different way. It's ridiculous. You still have to talk to everyone though, because once in a while one of those nondescript NPCs will actually give you some crucial item.
Although the dungeons are decent, the treasure chests you find in them are 99% worthless. I almost feel like throwing the console out the window every time I laboriously track down a well-hidden treasure chest in some annoying dungeon, only to be rewarded with a potion that heals less than the most basic healing spell, or some useless sword you could just buy from one of the first few towns in the game!
If the game had a great story it might make up for it, but it doesn't. The instruction manual makes this big fuss about world building, and the developers have even come up with this totally bizarre conceit of a fake weaboo "author" who wrote the story for the game (which is why it's "fake" Japan). Dialog is childish, and the episodic structure of the story is something straight out of a Japanese weekly kid's comic. You are the chosen kid, and you must travel the world with two other chosen ones to take down 13 evil bosses. There's nothing more to it.
I feel like I am being trolled, or I'm playing some weird prerelease version of the game. How is this game so highly regarded? Maybe this is just one of those series where it starts getting good with the second game, so no one ever bothered playing this one past the first hour or whatever.
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