Eyestabber
Arcane
I searched "mod support" inside this forum and found nothing so I'm guessing the point has not even been raised yet. So instead of derailing an update thread with this question, I decided to make a specific thread for that purpose. Anyway.
It's been almost 3 years since the release of AoD and by now the game stands at 82%/Very Positive on Steam and it's unlikely to change. Newer reviews tend to be even more positive so, if anything, the score might still go a bit up. This coupled with the heavy involvement of the community both on Steam and Iron Tower's official forum proves that the game managed to secure a "fan base" of its own.
So I raise the case for (limited) mod support in CSG. Look, I'm not a programmer and I don't really know the cost-to-benefit of having mod support. But as a player I feel like mods always add extra longevity to any game. And no I don't think having mod support is a free pass for bad games because "modders will fix it, lel". That's a nonsensical argument IMO, since mods can't change a flawed core. Eg: no amount of modding can make Oblivion not be garbage.
But on the other hand, when a game provides a solid and fun core, mods can elevate the fun factor to infinity. Eg: Mount & Blade. I really don't see a scenario where mods might be somehow detrimental, except in the sense that mods might popularize a form of "bastardization" of the game's design. But then again, you can always hardcode the things you really don't want to see modded, period.
So...yeah. Consider adding mod support, maybe?
That way we can have SOME WAY of running a custom party of mute murder machines without ITS having to worry about designing encounters around a custom party.
And, yeah, it makes the game easier, it doesn't fit the story/setting/yada yada. Custom parties are fun and I really want that option for a second playtrough, if possible. And other mods too, but mostly custom characters. I totally would've replayed (again) Dungeon Rats if the firecamp dudes could be fully replaced by my own ideas of perfect murderbots for a "perfect party".
It's been almost 3 years since the release of AoD and by now the game stands at 82%/Very Positive on Steam and it's unlikely to change. Newer reviews tend to be even more positive so, if anything, the score might still go a bit up. This coupled with the heavy involvement of the community both on Steam and Iron Tower's official forum proves that the game managed to secure a "fan base" of its own.
So I raise the case for (limited) mod support in CSG. Look, I'm not a programmer and I don't really know the cost-to-benefit of having mod support. But as a player I feel like mods always add extra longevity to any game. And no I don't think having mod support is a free pass for bad games because "modders will fix it, lel". That's a nonsensical argument IMO, since mods can't change a flawed core. Eg: no amount of modding can make Oblivion not be garbage.
But on the other hand, when a game provides a solid and fun core, mods can elevate the fun factor to infinity. Eg: Mount & Blade. I really don't see a scenario where mods might be somehow detrimental, except in the sense that mods might popularize a form of "bastardization" of the game's design. But then again, you can always hardcode the things you really don't want to see modded, period.
So...yeah. Consider adding mod support, maybe?
That way we can have SOME WAY of running a custom party of mute murder machines without ITS having to worry about designing encounters around a custom party.
And, yeah, it makes the game easier, it doesn't fit the story/setting/yada yada. Custom parties are fun and I really want that option for a second playtrough, if possible. And other mods too, but mostly custom characters. I totally would've replayed (again) Dungeon Rats if the firecamp dudes could be fully replaced by my own ideas of perfect murderbots for a "perfect party".