You are certainly entitled to create your own game using creatures, stories, characters, or locations derived from the public domain stories of the Cthulhu Mythos – you just can’t use Chaosium’s BRP system to do that. Chaosium already has a game that does just that (Call of Cthulhu), the BRP-OGL does not allow you to publish your own variant of Call of Cthulhu.
Which is why Im surprised there is not a library of mechanics somewhere. Why not pick and choose your favorites for a new modular system?You are certainly entitled to create your own game using creatures, stories, characters, or locations derived from the public domain stories of the Cthulhu Mythos – you just can’t use Chaosium’s BRP system to do that. Chaosium already has a game that does just that (Call of Cthulhu), the BRP-OGL does not allow you to publish your own variant of Call of Cthulhu.
The funny thing is that you can recreate the mechanics of their system and call it something else. Mechanics cannot be copyrighted or patented in the US.
Which is why Im surprised there is not a library of mechanics somewhere. Why not pick and choose your favorites for a new modular system?You are certainly entitled to create your own game using creatures, stories, characters, or locations derived from the public domain stories of the Cthulhu Mythos – you just can’t use Chaosium’s BRP system to do that. Chaosium already has a game that does just that (Call of Cthulhu), the BRP-OGL does not allow you to publish your own variant of Call of Cthulhu.
The funny thing is that you can recreate the mechanics of their system and call it something else. Mechanics cannot be copyrighted or patented in the US.
The text itself can be copyrighted(which is not the same as the rules as you noted above,) so if you used their words you'd run afoul of IP laws. You could write a functionally exact copy of AD&D 2E's rules as long as the rules are being expressed in your own words.You could write an exact copy of AD&D 2E
The text itself can be copyrighted(which is not the same as the rules as you noted above,) so if you used their words you'd run afoul of IP laws. You could write a functionally exact copy of AD&D 2E's rules as long as the rules are being expressed in your own words.You could write an exact copy of AD&D 2E
This leads to a lot of new rpg systems made by indie creators having some stupid shit baked into its mechanics or lore. Can't copyright rules but they can copyright unique settings. I see so many projects that would make a solid base rpg system but are then tailored to a gimmick that ruins any public marketing appeal.Which is why Im surprised there is not a library of mechanics somewhere. Why not pick and choose your favorites for a new modular system?You are certainly entitled to create your own game using creatures, stories, characters, or locations derived from the public domain stories of the Cthulhu Mythos – you just can’t use Chaosium’s BRP system to do that. Chaosium already has a game that does just that (Call of Cthulhu), the BRP-OGL does not allow you to publish your own variant of Call of Cthulhu.
The funny thing is that you can recreate the mechanics of their system and call it something else. Mechanics cannot be copyrighted or patented in the US.
Most people are ignorant of the law when it comes to copyright and patents. They are under the impression, which companies exploit through OGL/Creative Commons, that the mechanics are copyrighted. The only thing that is copyrighted is that exact expression of the mechanics and that's it. That exact expression extends to the look of the tables, how the information on the tables is organized, trade dress, etc..
Companies are counting on people being ignorant to maintain control over the rules they publish.
Using the names of the published rules systems are trademarks and follow a different set of laws. You could write an exact copy of AD&D 2E's mechanics, but you can't call it that or say you're compatible with any products made for it without infringing upon said trademark.
In the end, people just would rather not deal with three different sets of laws and concede their rights to a corporation.
This leads to a lot of new rpg systems made by indie creators having some stupid shit baked into its mechanics or lore.