Tags: Frayed Knights
<p>Jay Barnson ponders <a href="http://rampantgames.com/blog/?p=850" target="_blank">the process of building characters</a>.</p>
<blockquote>
<p>After all that fun of choosing character stats that might be sub-optimal, and making lots of decisions in a deep character creation process, there’s no better way to make me feel ripped off as a player than to discover that my choices have been neutered by a game that doesn’t take my decisions into consideration in the game. If I take a low intelligence, it should play out somehow in the game (with more limited conversation options, perhaps).</p>
<p>And if the Underwater Basket Weaving costs the same number of points as Small Arms, I should reasonably expect to be able to get roughly similar amount of value from both skill. While one could argue that throwing points away on a useless skill might be a choice that matters, that’s not really what I’m talking about. I would want to see that my Underwater Basket Weaving skill has a cool and interesting place in the story. Or I want to have the opportunities available to make it so.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15251">RPGWatch</a></p>
<p>Jay Barnson ponders <a href="http://rampantgames.com/blog/?p=850" target="_blank">the process of building characters</a>.</p>
<blockquote>
<p>After all that fun of choosing character stats that might be sub-optimal, and making lots of decisions in a deep character creation process, there’s no better way to make me feel ripped off as a player than to discover that my choices have been neutered by a game that doesn’t take my decisions into consideration in the game. If I take a low intelligence, it should play out somehow in the game (with more limited conversation options, perhaps).</p>
<p>And if the Underwater Basket Weaving costs the same number of points as Small Arms, I should reasonably expect to be able to get roughly similar amount of value from both skill. While one could argue that throwing points away on a useless skill might be a choice that matters, that’s not really what I’m talking about. I would want to see that my Underwater Basket Weaving skill has a cool and interesting place in the story. Or I want to have the opportunities available to make it so.</p>
</blockquote>
<p> </p>
<p>Spotted at: <a href="http://www.rpgwatch.com/#15251">RPGWatch</a></p>