Edit: Also it is sad that this game is not getting enough attention in Codex, of all places(maybe it is a good thing nowadays...) Fun, quick tactical mayhem with lots of replayability. A heaven for both combatfags and buildpornfags.
Picked this up on your recommendation. I slept on it cause it looked like a tower defense game, but that's a pretty unfair take.
It's actually a bona fide tactical rpg experience, which I haven't had in a long time (I liked King Arthur, but kinda slow paced. It's something to get back to)
Everything is tight, distilled to its core, and I love how the systems all interact with each other.
Sure, can be simplistic a time, but that usually means you're stuck in a rut and need to try something else.
Got me hooked immediately, and I've gotten as far as the dryads. Damn, that shit was brutal.
I think they really nailed the atmosphere, especially the boss fights feel all tight and usually genuinely feel cathartic when you end it, with everything around razed and slaughtered.
Also appears that they took a few notes from Darkest Dungeon's playbook - the heroes start all cocky, but when shit gets down, it gets down hard.
As far as weapons go, I see everyone has their favorite and it seems to change with every patch. Everyone's darling hand crossbow hasn't clicked with me yet,
(I hate doing all this clicking for multishot) but perhaps I've got some figuring out to do. So far, it seems that certain weapons are good out of the box, and the rest need a little extra stat points to get going.
I've gotten the most mileage out of Crossbows and Longbows which are very mana efficient and (the crossbows) cut straight through lines of incoming undead.
Last run I thought I had a good poisoner candidate on my hands, but it ended up underperforming (perhaps contagion was the missing ingredient).
I've only gotten druid staff and dagger for him, the former I didn't really like, looks more like a support item that eats up a lot of mana,
though it slows down mobs pretty well, and makes them all densely packed together. The dagger felt better, but in the middle of a run I sorta realized
this gravitated more towards a close combat build.