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The Last Spell - city defense tactical RPG with roguelite mechanics - now with Dwarves of Runenberg DLC

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
Remember you have to unlock many of the weapons in the orichalcum (eg spears)!

Spears are amazing, easily my favorite melee weapon
Back from work and looking to unlock these poking sticks of power!
Silly game had me distracted all day mentally.
Was looking at the lastest patch notes and it seems they nerfed ballista a bit so that spamming them isnt viable? Dunno, about to find out
 

Skorpion

Educated
Joined
Jan 31, 2023
Messages
347
...or not, it seems the save was corrupted over night somehow and kicked me back to the beginning of Lakeburg :(
Forums are buzzing with the same issue all over so now I may have to wait to play this. I dont mind restarting but not repeatedly. Hope fix is soon!
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
This guy does great videos for The Last Spell and honestly I think his ideas at the end of this video about how he would design defenses (a... problematic part of Last Spell currently) is bang on. Would be way more interesting than the system we have now:

 

Grunker

RPG Codex Ghost
Patron
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Messages
27,418
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Copenhagen
Picked this up and again and am continually pleasantly surprised at how fun it is. My findings after playing this a lot on higher difficulty is that there are almost no bad/invalid weapons - all the weapons can mostly do stuff very well if you build around them. However there's a massive difference in perk strength and perk synergy, so if you build a character poorly and without cohesion with the weapon you're using, the weapon itself is going to feel bad and underpowered. Prime example is something many players say is bad - which is axes (both 1-handed and 2-handed). These weapons are generally quite fine but get massively better with the 'BOOM!' perk, on blood mages and similar builds, and so compared to other weapons that might feel strong even if built suboptimally, these weapons don't get to shine if you make poor build decisions.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Yeah, perks make the game. There are lots of build options and you have room to change them on the fly if you find a good weapon of another kind. Even made a strange but solid build with axe and rifle, eliminating anything easly if its alone. Even killed the boss in one turn!

Starting quirks matter a lot too. I fired 2-3 heroes because of horrible quirks and perk layout. - AP or stuck with one weapon with out the perk means a lot of trouble.
Though you can make them cannon fodder for some nights too. A suicide squad for candle blowing for example.

Edit: Also it is sad that this game is not getting enough attention in Codex, of all places(maybe it is a good thing nowadays...) Fun, quick tactical mayhem with lots of replayability. A heaven for both combatfags and buildpornfags.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
Edit: Also it is sad that this game is not getting enough attention in Codex, of all places(maybe it is a good thing nowadays...) Fun, quick tactical mayhem with lots of replayability. A heaven for both combatfags and buildpornfags.
Picked this up on your recommendation. I slept on it cause it looked like a tower defense game, but that's a pretty unfair take.
It's actually a bona fide tactical rpg experience, which I haven't had in a long time (I liked King Arthur, but kinda slow paced. It's something to get back to)
Everything is tight, distilled to its core, and I love how the systems all interact with each other.
Sure, can be simplistic a time, but that usually means you're stuck in a rut and need to try something else.
Got me hooked immediately, and I've gotten as far as the dryads. Damn, that shit was brutal.
I think they really nailed the atmosphere, especially the boss fights feel all tight and usually genuinely feel cathartic when you end it, with everything around razed and slaughtered.
Also appears that they took a few notes from Darkest Dungeon's playbook - the heroes start all cocky, but when shit gets down, it gets down hard.

As far as weapons go, I see everyone has their favorite and it seems to change with every patch. Everyone's darling hand crossbow hasn't clicked with me yet,
(I hate doing all this clicking for multishot) but perhaps I've got some figuring out to do. So far, it seems that certain weapons are good out of the box, and the rest need a little extra stat points to get going.
I've gotten the most mileage out of Crossbows and Longbows which are very mana efficient and (the crossbows) cut straight through lines of incoming undead.

Last run I thought I had a good poisoner candidate on my hands, but it ended up underperforming (perhaps contagion was the missing ingredient).
I've only gotten druid staff and dagger for him, the former I didn't really like, looks more like a support item that eats up a lot of mana,
though it slows down mobs pretty well, and makes them all densely packed together. The dagger felt better, but in the middle of a run I sorta realized
this gravitated more towards a close combat build.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Last run I thought I had a good poisoner candidate on my hands, but it ended up underperforming (perhaps contagion was the missing ingredient).

Poison is a strange beast, it underperforms a while then it will skyrockets to killing bosses in 2 turns. Contagion is not really needed but always good to have it. I usually try to build contagion characters around stun and other heavy debuffs.
For poison, I either give it to a heavy damager for solo kills with stacking poison (dagger and hand crossbow) or AoE genocider with druid staff and orb.
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,427
I'm still having fun just redoing the first town on higher apocalypse levels (Tier IV feels really brutal cutting down your economy, even if it's only 20%, it really slows down the mine setup).
Only three omen pips means your options are very limited, but it's also rather short and works as a nice sandbox to get the feel of the weapon combos early on.

The emergent storytelling with characters feels on point so far. This run I've had a completely useless guy who seemed like a prime candidate for sacking. Thing is, because of the slow economy due to Apocalypse IV,
the inn was delayed and I decided to keep him around and just dick around whilst running naked. First, he started by punching buildings to clear the haven (imo, important thing to consider, as clearing with workers is very inefficient),
then he went around punching mist generators. Even gave him the upgraded punch for shits and giggles. Didn't really slow down his that much leveling (even though he came with an exp malus, on top of other things) and
a few nights later, he became the dedicated executioner to kill off stragglers and burn some mana from that extra scroll I've had lying around. I also gave him the cheer on perk for shits and giggles, but surprisingly enough, he turned into a real force multiplier, pumping other members with potions (with extra uses per night perk nobody else wanted to take) and granting them extra AP with the odd wand that dropped (I had shit luck for +AP rolls).
 

Nerevar

N'wah
Patron
Repressed Homosexual
Joined
Jul 10, 2017
Messages
1,131
Location
Balmora
Make the Codex Great Again! Pathfinder: Wrath
Handcrossbow man can hold off a whole side by himself. Damn.

What other good builds are there I heard people like druid staff and poison? Not tried yet.

All my troops use shortbows longbows and one handbow.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Played one night in my office after getting hyped thanks to Grunker


BMHzJj8CAAAIiLL.png


the game :lol:
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Handcrossbow man can hold off a whole side by himself. Damn.

What other good builds are there I heard people like druid staff and poison? Not tried yet.

All my troops use shortbows longbows and one handbow.

Everything is a build in this game as long as you use them right. Just get them synergies right and don't take unnecessary risks. Druid staff is a mass murderer, especially with poison perks and contagion. Can be paired nicely with handcrossbow, orb or dagger.
My favorite combo is sledgehammer and powerstuff. Kinda feels like a bright wizard from warhammer.
 

Grunker

RPG Codex Ghost
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Copenhagen
Handcrossbow man can hold off a whole side by himself. Damn.

What other good builds are there I heard people like druid staff and poison? Not tried yet.

All my troops use shortbows longbows and one handbow.

Most of the quote-unquote "good standard builds" can do that, depending on the case, but I tend to not use those builds and still have plenty of success. The truth is that most stuff is viable in the game, so you'll probably have the experience you're currently having with most other things if you experiment. The most standard "hold one side by himself" build there is probably a debuff spread stunner, but on lower difficulties I find the easiest one to use is the druid staff poisoner you mention. Before the hardest stuff such a guy with enough propagation and stuff will absolutely murder entire waves.
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,470
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Playing this one all night long nowadays, strange little game. When I focus on other games I never feel a desire to come back to Last Spell but when I play it, can't fucking stop playing. I really missed the soundtrack and feel of the combat.
Game changed a lot from last time I played, mostly minor changes and nerfes here and there but they added up and kinda ruined my apoc 3 run on Elderlicht. TBH run was doomed from the start with really some hard negative perks but I got lucky on levels ups. Still managed to get to the boss. One tough motherfucker if you are unprepared.


Also it is on sale so get it you faggots!
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,325
Location
Warszawa
Bought it on sale, nice engaging game, terribly optimised. On third map it is struggling to achieve stable 30 FPS on 4070. And it looks slightly better than gameboy color games.

Driads fucked me up, there was just too many of them.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
Bought it on sale, nice engaging game, terribly optimised. On third map it is struggling to achieve stable 30 FPS on 4070. And it looks slightly better than gameboy color games.

Driads fucked me up, there was just too many of them.

I have never experienced performance issues with this, not even tiny hiccups on my shitty work laptop. Sure something else isn't up?
 

covr

Prophet
Patron
Joined
Sep 3, 2006
Messages
1,325
Location
Warszawa
It must be an issue with 3rd map, at least on my rig. I've started again and have stable 60. I saw that some ppl also had that issue.
 

asper

Arcane
Joined
Nov 14, 2007
Messages
2,207
Project: Eternity
Bumping thread with nothing to add, just to give this game a bit more well-deserved exposure.
Discounted on Steam ATM. Will post short impressions soon.
 

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