LESS T_T
Arcane
- Joined
- Oct 5, 2012
- Messages
- 13,582
http://www.thenovelistgame.com/
Description
The Novelist asks one central question: can you achieve your dreams without pushing away the people you love? The game focuses on Dan Kaplan, a novelist struggling to write the most important book of his career while trying to be the best husband and father he can be. The Kaplans have come to a remote coastal home for the summer, unaware that they're sharing the house with a mysterious ghostly presence: you. Read the family's thoughts. Explore their memories. Uncover their desires and intervene in their lives. But stay out of sight; you can't help the Kaplans if they know there's a ghost in the house. It's up to you to decide how Dan's career and family life will evolve, but choose carefully; there are no easy answers, and every choice has a cost. Dan's relationships - to his work, his wife, and his son - react and shift in response to your choices. With a different sequence of events in every playthrough, The Novelist gives life to a unique experience each time you play. The decisions you make will define the Kaplans' lives, but they may also tell you something about yourself.
History
After more than a decade working on AAA games like Deus Ex: Invisible War and BioShock 2, Kent Hudson grew creatively restless. So in October 2011, without a specific game idea or a plan beyond trying to make something he believed in, he quit his job and started working on a game in his apartment. The Novelist is the result of his foray into independent development. Its roots can be found in his GDC 2011 lecture entitled Player-Driven Stories: How Do We Get There?, an argument for new ways of giving players authorship in game narratives. The desire for relatable, universal subject matter led to its focus on a single family. During its development, the concept began to hit closer and closer to home; as months passed and the challenges of independent development made themselves known, Kent faced scenarios eerily similar to those he was creating in the game. Can a person follow their dreams while remaining connected to those they love? There are no statements here, only questions. The answers are always personal, and ultimately yours to decide.
Features
Release date
- A dynamic narrative, with character relationships and story developments that react to the player's decisions.
- The ability to read the characters' innermost thoughts, explore their memories, and learn about their lives.
- Tense first-person stealth gameplay, as the player tries to remain undetected while shaping Dan Kaplan's life.
- An atmospheric, procedurally-generated piano score that's different with every playthrough.
Summer 2013
Platforms
PC / Mac
I'm not sure if this is right forum, but it seems good.