Vault Dweller
Commissar, Red Star Studio
![Developer](/forums/smiles/titles/developer_flag.png)
- Joined
- Jan 7, 2003
- Messages
- 28,038
http://www.bugfactory.fi/?page=bingwood
The Tales of Bingwood is a 2D point & click adventure game with some distinct retro qualities proven to entice the traditional adventure game fans. "Bingwood" features an original story, two dozen fully voiced characters as well as cartloads of fun and challenging puzzles.
Chapter I
In this first installment of the series, Tom the fisherman's son is thrown in the middle of a nefarious scheme as the Royal Princess is kidnapped by the formidable Evil Wizard and his henchman. Tom takes on the rescue effort but he needs the help of the villagers to begin the pursuit of the malefactors to Shady Forest and beyond. The quest begins...
...
The idea for the project was conceived in the early 1990s. I had just played through Monkey Island 2 and I was trying to come to terms with the way the things had turned out in the story. I realized with a shock that this was "The End" as far as Monkey Islands go (Ok, so now we all know I was wrong about that... However, I still haven't played neither the "Curse" nor the "Escape").
I concluded that in order to have more of the same, I'd have to make it by myself!
The setting, story and characters would be original, but the most important ingredient I wanted to capture was the humor and the underlying sense of fantastic found in the deeds (and misdeeds) of Guybrush, the wannabe pirate.
The Tales of Bingwood is a 2D point & click adventure game with some distinct retro qualities proven to entice the traditional adventure game fans. "Bingwood" features an original story, two dozen fully voiced characters as well as cartloads of fun and challenging puzzles.
Chapter I
In this first installment of the series, Tom the fisherman's son is thrown in the middle of a nefarious scheme as the Royal Princess is kidnapped by the formidable Evil Wizard and his henchman. Tom takes on the rescue effort but he needs the help of the villagers to begin the pursuit of the malefactors to Shady Forest and beyond. The quest begins...
...
The idea for the project was conceived in the early 1990s. I had just played through Monkey Island 2 and I was trying to come to terms with the way the things had turned out in the story. I realized with a shock that this was "The End" as far as Monkey Islands go (Ok, so now we all know I was wrong about that... However, I still haven't played neither the "Curse" nor the "Escape").
I concluded that in order to have more of the same, I'd have to make it by myself!
The setting, story and characters would be original, but the most important ingredient I wanted to capture was the humor and the underlying sense of fantastic found in the deeds (and misdeeds) of Guybrush, the wannabe pirate.