Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Incline The Two People Who Will Make The Ultimate Ideal Huge Rpgs (Real-Time Action and Turn-Based) are...

cyborgboy95

News Cyborg
Joined
Aug 24, 2019
Messages
2,915
...Hidetaka Miyazaki (for the real-time action based one) and Swen Vincke (for the turn-based one)


Hidetaka Miyazaki is the mastermind who birthed Souls-Like genre as a whole with Demons' Souls in 2009, and went on to direct Dark Souls, Bloodborne, Dark Souls 3, Sekiro, and most recently Elden Ring, to great acclaim and success. He is also an excellent writer as well, having co-authored Elden Ring and Sekiro, while having written most of the rest of the games in his amazing portfolio by himself. Some of the most memorable gaming lines of the last decade for me comes from his games.


Recently in an interview with PCGamer, Miyazaki reveal that while Elden Ring is quite close, it is not the ideal fantasy RPG he want to make yet, and he is getting there. Based on some light spoilers from the DLC of Elden Ring and this old interview, I'm willing to bet this ideal rpg of his is a Soulsborne open-world rpg game with proper civilizations and cultures in addition to plenty of nonviolent NPC interactions (Basically, From may make their future open world soulsborne rpg more akin to Elder Scroll or Gothic, no more dead desolate post-apoc world, expecting lively town/villages full of friendly npcs and quests instead).Demons Souls was originally meant to rival The Elder Scrolls Oblivion so it would be really funny if From Software eventually ended up doing exactly that. They just took the mega long route of perfecting almost every aspect of their games to deliver on that idea big time.



Swen Vincke is self-explanatory around these parts, and it is no secret that he has long desired to make a very big rpg that will dwarf them all in size and depth, and Baldur's Gate 3 or even the next game still ain't it yet.


These two creator and respecrive heads of their studios have the resource, talents, passion, credentials and fame to pull off the ultimate ideal huge rpgs of their dream. To be fair, it is not like they have great competitors in this aspect, when most of other famous RPG studios these days are has-beens like Bioware, Bethesda, Obsidion lmao.
 
Last edited:

Readher

Savant
Joined
Nov 11, 2018
Messages
687
Location
Poland
...Hidetaka Miyazaki (for the real-time action based one) and Swen Vincke (for the turn-based one)


Hidetaka Miyazaki is the mastermind who birthed Souls-Like genre as a whole with Demons' Souls in 2009, and went on to direct Dark Souls, Bloodborne, Dark Souls 3, Sekiro, and most recently Elden Ring, to great acclaim and success. He is also an excellent writer as well, having co-authored Elden Ring and Sekiro, while having written most of the rest of the games in his portfolio by himself. Some of the most memorable gaming lines of the last decade for me comes from his games.


Recently in an interview with PCGamer, Miyazaki reveal that while Elden Ring is quite close, it is not the ideal fantasy RPG he want to make yet, and he is getting there. Based on some light spoilers from the DLC of Elden Ring and this old interview, I'm willing to bet this ideal rpg of his is a Soulsborne open-world rpg game with proper civilizations and cultures in addition to plenty of nonviolent NPC interactions. Demons Souls was originally meant to rival The Elder Scroll Oblivion so it would be really funny if From Software eventually ended up doing exactly that. They just took the mega long route of perfecting almost every aspect of their games to deliver on that idea big time.



Swen Vincke is self-explanatory around these parts, and it is no secret that he has long desired to make a very big rpg that will dwarf them all in size and depth, and Baldur's Gate 3 or even the next game still ain't it yet.


These two creator and respecrive heads of their studios have the resource, talents, passion, credentials and fame to pull off the ultimate ideal huge rpgs of their dream. To be fair, it is not like they have great competitors in this aspect, when most of other famous RPG studios these days are has-beens like Bioware, Bethesda, Obsidion lmao.
Harrison-Ford-AMA.jpg
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom