Kaucukovnik
Cipher
- Joined
- Mar 26, 2009
- Messages
- 488
I came to a realization that I hate the world "adventurer" in fantasy RPGs. Recalling BG2's Adventurer's Mart almost makes me puke.
Knights fight for their sovereign. Clerics do the bidding of thir god(s). Mercenaries are hired blades. Mages seek knowledge, wisdom and power through the supernatural. Bandits prey on other (more or less) civilized beings.
But what do adventurers do? Of course, they seek experience and loot! And in nearly every RPG you play primarily adventurers, while the class in your character sheet is just to determine your character's abilities, not motivation or personality. You are simply an adventurer who completes given quests and kills stuff, because that's what is expected from you by the game, isn't it?
In any semi-realistic fantasy or pseudo-historical setting, it would be a pain in the ass to be an adventurer. In feudal society you were a property of your king, the pope or any other powerful person. And in order to experience an adventure, this person or the respective organization would have to send you on it for whatever relevan reason. As a freelancing "adventurer" you would be perceived as a little more than a bandit.
There are very few options to play anything but "generic adventurer" in most RPGs. How to roleplay a knight when there is no tie to any feudal? How to play a cleric when there is no structure or hierarchy of your church? How to play a mage when magic is just "click an icon - cast a spell"? Your character has no place in the world - only one "profession" suits that well - a wandering adventurer.
And until RPGs develop a way to make the player characters a part of the game world, we will be stuck with these impotent, bland adventurers.
The only other way around are smaller-scope games which give you no choice of role and all the gameplay is suited for the one character. Like VtM: Redemption, my favourite one .
Knights fight for their sovereign. Clerics do the bidding of thir god(s). Mercenaries are hired blades. Mages seek knowledge, wisdom and power through the supernatural. Bandits prey on other (more or less) civilized beings.
But what do adventurers do? Of course, they seek experience and loot! And in nearly every RPG you play primarily adventurers, while the class in your character sheet is just to determine your character's abilities, not motivation or personality. You are simply an adventurer who completes given quests and kills stuff, because that's what is expected from you by the game, isn't it?
In any semi-realistic fantasy or pseudo-historical setting, it would be a pain in the ass to be an adventurer. In feudal society you were a property of your king, the pope or any other powerful person. And in order to experience an adventure, this person or the respective organization would have to send you on it for whatever relevan reason. As a freelancing "adventurer" you would be perceived as a little more than a bandit.
There are very few options to play anything but "generic adventurer" in most RPGs. How to roleplay a knight when there is no tie to any feudal? How to play a cleric when there is no structure or hierarchy of your church? How to play a mage when magic is just "click an icon - cast a spell"? Your character has no place in the world - only one "profession" suits that well - a wandering adventurer.
And until RPGs develop a way to make the player characters a part of the game world, we will be stuck with these impotent, bland adventurers.
The only other way around are smaller-scope games which give you no choice of role and all the gameplay is suited for the one character. Like VtM: Redemption, my favourite one .