SniperHF
Arcane
- Joined
- Aug 22, 2014
- Messages
- 1,110
So I'm working on my next Divinity mod and I'm not sure how to handle something.
I've got a scenario that's a bit of a Temple of Elemental Evil style situation where the party starts off in town before heading into a dungeon type place for most of the game. In the town there are 5 quests you can do and only 1 must be completed.
However you can still do the other 4 if you want. But I want the player to know that they can just hop skip and jump to the next area if they want after completing just the 1 quest.
My current plan is:
Each quest has an individual journal entry, and the journal entry closes once you complete that individual quest.
In addition to the 5 entries there is an overarching journal entry about moving on to the next area.
Once you complete a single quest, the other 4 quest logs will simply close despite being able to do those quests if you want. The rewards are minimal so there are no progression issues if you skip them. Then the overarching goal will update saying you can now complete that objective and move on to the next area.
Is this sound? or would it piss you off if your quest log closed on a quest you could still do?
Or am I being too heavy handed and should just let the player figure out if they need to do the other 4 optional ones?
The main reason I want to clearly indicate you can move on to the next area is the early quests are on the mundane side and I don't want people to dither around on it. (Remember ToEE)
Let's assume that making them less mundane is not an option at the moment.
Any thoughts?
I've got a scenario that's a bit of a Temple of Elemental Evil style situation where the party starts off in town before heading into a dungeon type place for most of the game. In the town there are 5 quests you can do and only 1 must be completed.
However you can still do the other 4 if you want. But I want the player to know that they can just hop skip and jump to the next area if they want after completing just the 1 quest.
My current plan is:
Each quest has an individual journal entry, and the journal entry closes once you complete that individual quest.
In addition to the 5 entries there is an overarching journal entry about moving on to the next area.
Once you complete a single quest, the other 4 quest logs will simply close despite being able to do those quests if you want. The rewards are minimal so there are no progression issues if you skip them. Then the overarching goal will update saying you can now complete that objective and move on to the next area.
Is this sound? or would it piss you off if your quest log closed on a quest you could still do?
Or am I being too heavy handed and should just let the player figure out if they need to do the other 4 optional ones?
The main reason I want to clearly indicate you can move on to the next area is the early quests are on the mundane side and I don't want people to dither around on it. (Remember ToEE)
Let's assume that making them less mundane is not an option at the moment.
Any thoughts?