Prime Junta
Guest
Anyone care to share stories of how the T:ToN beta went down in your various attempts? Cool twists, stuff you've discovered, things you're struggling with, etc.?
Tagging MRY, Brother None, CMcC in case they're interested, as this is feedback also.
Some stuff that surprised me in a good way:
Rescuing the cocktopus
Various ways to deal with the sticha
The Fifth Eye and the Adversary
Qorro
One thing that I'm not able to crack to my satisfaction is the Undercity murder mystery.
I also haven't been able to repair the resonance chamber. Are you supposed to be able to do it in the beta? The signposting directs to the Valley of Dead Heroes and that's not in the beta, so I'm suspecting maybe not.
Some things I thought were a bit meh:
The infodumpy start
The Perseia quest
Finding Matkina
The Supervisor and his babies
Tagging MRY, Brother None, CMcC in case they're interested, as this is feedback also.
Some stuff that surprised me in a good way:
Rescuing the cocktopus
I "fixed" the clock by smashing one of the consoles instead of doing the puzzle like a good little gamer. Consequently night fell on the Circus, and I was able to have a polite conversation with the cocktopus. I was then able to modify the teleporter thingy to zap him to safety instead of to the Reef for slaughter, and lie to the Aeon Priest that the device must've been broken to start with.
Various ways to deal with the sticha
I've successfully negotiated with them to leave (nice reward), snuck into their tunnels to steal eggs (and failed, not enough stealth, but I'm sure that'd work too), and fought them and lost, because the bleeping crisis bugged out and Aligern stopped responding to commands. Each of these led to a different resolution. I'm sure that successfully stealing the eggs would've led to yet another one, and there would've been various options to choose from to dispose of the eggs. That's some stellar reactivity there. I was especially impressed that there was a resolution for losing the fight, beyond simply reloading.
The Fifth Eye and the Adversary
I just thought the whole Fifth Eye thing was really nicely set up. They made me work to find the solution, and it involved some oblique thinking as well. The combat encounter was a bit of a letdown, but perhaps it'll be more fun once they've got cyphers fully working as intended.
Qorro
Again, stellar reactivity here. In my first playthrough I just killed the motherfucker, end of story. In my latest one, I talked my way past the initial encounter with him, then took pity on him and got him a couple of brownie points with the Aeon Priests. I really liked the way an adversary was turned into an ally of sorts here, and I hope I'll run into him again in the full game.
One thing that I'm not able to crack to my satisfaction is the Undercity murder mystery.
I can finger a suspect and get a (hefty) reward, but don't have any proper evidence. The Dendra O'Hur cultists won't give me any more information. I get the feeling that that one bruiser knows something but he won't talk to me unless I do him a favor, and he hasn't told me what favor he'd want me to do, and I haven't been able to figure it out. I've tried talking to the broker of secrets in the Red Hedge thing, using the Omniscope to look into the past of various locations, but no luck. One of them mentions seeing the sign in a village near the Bloom, but that's not accessible in the beta. So I'm kinda stuck here. Will keep poking around, but have any of you managed to solve it satisfactorily?
I also haven't been able to repair the resonance chamber. Are you supposed to be able to do it in the beta? The signposting directs to the Valley of Dead Heroes and that's not in the beta, so I'm suspecting maybe not.
Some things I thought were a bit meh:
The infodumpy start
I've bitched about this in the other threads, but it's serious enough that it's worth restating: way TMI in the early game. Cut a lot of the dialog nodes from the Specter, Aligern, and Callistege giving in-depth information that early, move the kid by the gate, and move the Last Tabaht to the Government District, and I'll be a lot less whiny about it.
The Perseia quest
This was a bit... blatant really, an obvious abuser/victim scenario strongly pushing you to act in a certain way. I would've dug it if they had somehow made the whole thing a bit more ambiguous.
Finding Matkina
I've bitched about this in the other threads also, but here it is again: I thought it was signposted way too obviously. I beelined straight for her on my first playthrough, and she's supposed to be this super-badass super-stealthy assassin who ought to be near-impossible to track down if she wants to stay hidden. It'd be nice if they found a way to obfuscate this a little.
The Supervisor and his babies
I don't dig pathos, and this was it in distilled form. At least let us get to know the guy before killing him off if you expect us to care for him.