<strong>[ Game -> Interview ]</strong>
<a href="http://www.totalvideogames.com">Totalvideogames.com</a> posted an interview trying to hype the game that is pretty much the sum of everything wrong with the games industry, <a href="http://www.ea.com/official/lordoftherings/bfme2/us/home.jsp">Battle for Middle Earth 2</a>
Here's a few fun bits and, like always, it starts off with a PLOP:
<blockquote>Lord of the Rings: The Battle for Middle-Earth II is the sequel to the critically acclaimed RTS game of the same name with the byline of 'now gamers more than ever have the chance to experience all that Middle-Earth was meant to be'.</blockquote>
Who critically acclaimed it? Also, the line about 'expericing all that Middle-Earth was ment to be' line reminds me of that 'This is the game Fallout fans have been waiting for' line.
<blockquote>This War in the North is roughly concurrent with the events shown in the three films - with some battles happening before or after. If the player chooses to play the Evil campaign, he will control Sauron's vast armies of Orcs, Trolls, Corsairs, and Nazgul - as well as a huge horde of Goblins and a host of corrupted creatures like giant spiders, drakes, and Giants.</blockquote>
Drakes?? Also, when have giants been evil? O rite, when they decided they wern't going to put any effort into the licence and instead make a bland fantasy RTS with an xbox360 port and a book's title on the cover.
<blockquote>SAGE is the proprietary EA RTS engine. Our engine underwent a major overhaul as we switched over to a shader based pipeline, a significant improvement that unlocks a visual potential we weren't able to reach with the technology present in BFME1. Some of the improvements under the hood include a new terrain renderer, normal mapping, specularity, perspective shadows, distance hazing, an overhauled and optimized particle system, palette post-effects,</blockquote>
I'm glad gameplay is a primary concern for them.
<blockquote>We're adding "build anywhere" for basic faction structures, which means that players can build their structures anywhere on the map, not just on the little build plots we gave players in the first game.</blockquote>
Quite unique for an RTS, yes of course.
<blockquote>There is a certain universal and timeless appeal to the RTS genre - I think people like the idea of playing the role of commander, of ordering armies into battles that unfold right in front of them in an immersive 3D world. I know I played strategy games from the days I was a kid and the transition from paper games to turn-based computer games to real-time strategy was a smooth continuum.</blockquote>
Ugh.
Anyways, read the rest of this steaming heap <a href="http://www.totalvideogames.com/articles/The_Lord_of_the_Rings:_The_Battle_for_Middle-Earth_II_Feature_9095_4965_0_0_0_0_20.htm">here.</a> and for some giggles, look at what phrases the interviewer decided were important enough to emphasis by making them large and bold and seperate from the dialog.
<a href="http://www.totalvideogames.com">Totalvideogames.com</a> posted an interview trying to hype the game that is pretty much the sum of everything wrong with the games industry, <a href="http://www.ea.com/official/lordoftherings/bfme2/us/home.jsp">Battle for Middle Earth 2</a>
Here's a few fun bits and, like always, it starts off with a PLOP:
<blockquote>Lord of the Rings: The Battle for Middle-Earth II is the sequel to the critically acclaimed RTS game of the same name with the byline of 'now gamers more than ever have the chance to experience all that Middle-Earth was meant to be'.</blockquote>
Who critically acclaimed it? Also, the line about 'expericing all that Middle-Earth was ment to be' line reminds me of that 'This is the game Fallout fans have been waiting for' line.
<blockquote>This War in the North is roughly concurrent with the events shown in the three films - with some battles happening before or after. If the player chooses to play the Evil campaign, he will control Sauron's vast armies of Orcs, Trolls, Corsairs, and Nazgul - as well as a huge horde of Goblins and a host of corrupted creatures like giant spiders, drakes, and Giants.</blockquote>
Drakes?? Also, when have giants been evil? O rite, when they decided they wern't going to put any effort into the licence and instead make a bland fantasy RTS with an xbox360 port and a book's title on the cover.
<blockquote>SAGE is the proprietary EA RTS engine. Our engine underwent a major overhaul as we switched over to a shader based pipeline, a significant improvement that unlocks a visual potential we weren't able to reach with the technology present in BFME1. Some of the improvements under the hood include a new terrain renderer, normal mapping, specularity, perspective shadows, distance hazing, an overhauled and optimized particle system, palette post-effects,</blockquote>
I'm glad gameplay is a primary concern for them.
<blockquote>We're adding "build anywhere" for basic faction structures, which means that players can build their structures anywhere on the map, not just on the little build plots we gave players in the first game.</blockquote>
Quite unique for an RTS, yes of course.
<blockquote>There is a certain universal and timeless appeal to the RTS genre - I think people like the idea of playing the role of commander, of ordering armies into battles that unfold right in front of them in an immersive 3D world. I know I played strategy games from the days I was a kid and the transition from paper games to turn-based computer games to real-time strategy was a smooth continuum.</blockquote>
Ugh.
Anyways, read the rest of this steaming heap <a href="http://www.totalvideogames.com/articles/The_Lord_of_the_Rings:_The_Battle_for_Middle-Earth_II_Feature_9095_4965_0_0_0_0_20.htm">here.</a> and for some giggles, look at what phrases the interviewer decided were important enough to emphasis by making them large and bold and seperate from the dialog.