Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info Two Worlds follow-up with The Temptation

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Tags: Two Worlds II

<a href="http://rpgvault.ign.com/articles/869/869999p1.html">RPGVault have an interview</a> about the planned sequel to Two Worlds, that PC game I've heard rumours on the internets about but never actually bothered with myself. Here's a clip:
<br>
<blockquote>James Seaman: The original Two Worlds was released in late August of 2007 for Xbox 360 and PC. It was an open world role-playing game where players were given not only unprecedented flexibility in character progression, but also complete freedom in exploring the world and finishing quests.
<br>
<br>
Critically, it received less than stellar reviews. I think many people were hoping it would be like The Elder Scrolls IV: Oblivion. Just as every skateboarding game will be compared to Tony Hawk, and every one that involves driving and shooting will be compared to Grand Theft Auto, Oblivion struck a chord with gamers so that almost every RPG will be put up against it. Two Worlds certainly had some similarities, but also many differences. So even though I'll be the first to admit that there are aspects that could have been better, I think the inevitable comparison hurt our game. That said though, we're taking all the comments to heart, and making vast improvements in The Temptation.
<br>
<br>
The story in The Temptation takes place not long after the original Two Worlds. As for what it's about, we're keeping that under our hats for now, but I can say it's a much darker tale.</blockquote>
<br>
Sequels always seem to be darker... And on the upside, at least he didn't blame pirates for poor sales.
<br>
<br>
<a href="http://rpgvault.ign.com/articles/869/869999p1.html">The rest of the interview</a> is mostly about how awesome the sequel will be.
<br>
<br>
Spotted @ <a href="http://www.bluesnews.com/">Blues News</a>
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
I hope they don't take it to heart too much and just make a bad Oblivion clone.
 

Suchy

Arcane
Joined
Nov 16, 2007
Messages
6,033
Location
Potatoland
The Temptation is largely a product of community feedback.
(...)
The fans have actively contacted us and made some fantastic suggestions for improvements. To list everything would take pages, but the short version is that we're keeping the things people loved, and changing or improving what they hated.
Good thing they listen to the community, the game might actually turn out to be a nice hack&slash. Eyecandy for sure.
 

Sir_Brennus

Scholar
Joined
Jun 7, 2006
Messages
665
Location
GERMANY
DarkUnderlord said:
Sequels always seem to be darker... And on the upside, at least he didn't blame pirates for poor sales.

It actually sold quite well on the PC. The bad reviews in the US crushed the sales on the XBox 360, though.
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,545
Yeah, too bad, I really liked the game. Maybe because it reminded me of Gothic in some strange way.
Anyway, I keep my fingers crossed on Temptation. I hope they balance it better this time and make it more difficult and more story heavy
 

Castanova

Prophet
Joined
Jan 11, 2006
Messages
2,949
Location
The White Visitation
Ew, more story-heavy? The whole charm of the game was the sandbox style with a virtually non-existent main plot. If they could just improve the world design (more dense, more interesting, lengthier end-game) and that painful horse-riding mechanic, I wouldn't mind picking it up.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom