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Preview Two Worlds: The Temptation is shinier

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,423
Tags: Two Worlds II

Continuing the Leipzig updates, <a href="http://au.xbox360.ign.com/articles/901/901545p1.html">IGN took a squizz at Two Worlds: The Temptation</a>:
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<blockquote>SouthPeak Interactive knows there were some issues with Two Worlds. But rather than harp on the past, the publisher is looking towards the future with a sequel that it hopes addresses those issues and satisfies the fans the first game won over with its open world RPG design.
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The first thing SouthPeak pointed out to us is that the sequel will have vastly improved graphics. The game still looks early with regular pop-in and clipping issues, but you can see the groundwork the company is laying down. One jungle setting we saw looked quite inviting already and a lot of the game is still running on old code. The animations and face textures are still holdovers from the first Two Worlds game, though they'll soon be swapped out for new and improved versions.</blockquote>
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If that's really the first thing they pointed out, I'd be a little worried. Apparently the game continues where the other left off but your character will "have forgotten all of the skills he learned in the last game. We're told there's a good reason built into the plot that the developers don't want to spoil". Please don't be amnesia. Please don't be amnesia. Please don't be amnesia...
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Spotted @ <a href="http://www.gamebanshee.com">GameBanshee</a>
 

Fez

Erudite
Joined
May 18, 2004
Messages
7,954
The graphics were the least of that game's problems. If they know that the last game had issues and are hoping to address them somehow with this sequel then I'd have expected them to be the first things mentioned. Not the usual boring (and almost mandatory) graphics polishing. Get the priorities right.

My money would be on some kind of magical amnesia. It's the old reliable.
 

Bluebottle

Erudite
Patron
Joined
Oct 17, 2005
Messages
1,182
Dead State Wasteland 2
I'm hoping it'll be like the episode of Happy Days where Fonze gets hit on the head with a metal tray and goes temporarily blind. The whole premise of the game will then be to find the same metal tray and receive a similar blow, thus reversing the damage and regaining all your skills.
 

MetalCraze

Arcane
Joined
Jul 3, 2007
Messages
21,104
Location
Urkanistan
It was sad to see how a studio that made a pretty good RTS Earth 2150 fell down to producing shit like Two Worlds.
 

bat_boro

Arcane
Joined
Nov 22, 2006
Messages
1,534
Two Worlds was a pleasant game, if a bit too unbalanced. I think calling it "shit" is going a bit too far.
 
Joined
Apr 3, 2006
Messages
1,386
After a lengthy patching process Two Worlds was a pleasant, but largely forgettable, game. Still, the developers have a good track record supporting the product and acting on customer feedback. They're implementing sailing in this one:

From Two Worlds 1up blog:
In "The Temptation", you will be able to explore distant islands by... sailing! A new region has been created in "The Temptation" that will host a multitude of islands. These islands will only be accessible by boat. So after you have acquired the relevant skills, you can steer towards your chosen adventure. Sailing in "The Temptation" will be relatively realistic - the direction of travel will be set by the tiller at the stern and you'll have to keep a careful watch on the wind. A red flag at the tip of the mast will tell you which way the wind is blowing.

Also keep in mind that while you're sailing, you'll be given the opportunity to fight! Just like in the original "Two Worlds" when you are on your horse, you'll be able to take on special series of quests that will have you fighting and defending. A special series of quests - like take, for instance, a smuggling adventure - has been specifically designed for this sailing feature. So sooner or later, you'll have to brave up and sail the high seas to complete the Main Quest!
Could be fun; could be a monumental pain in the ass.
 

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