<strong>[ Game -> Review ]</strong>
<a href="http://www.armchairempire.com">The Armchair Empire</a> has managed to make one of their reviewer's brains defecate out a review for the ever craptastic <a href="http://www.ufo-aftershock.com/pages/hq.html">UFO: Aftershock</a>.
Apparently one of their reviewers (who thinks using the name "Omni" is cool) isn't too bright... especially when his thoughts on UFO: Aftershock start something like this:
<blockquote>Be warned from the outset, UFO Aftershock is not for the casual gamer. The learning curve is steep and the campaign extremely long so if unless you have a reserve of patience or enjoy a complex mix of management and tactical strategizing, steer clear!</blockquote>
Yeah...
<blockquote>The game is split between life on your space station (called a Laputa) and going on missions, which utilizes a real-time/turn-based mix, but each is marked by an extreme emphasis on details that are accessed by a myriad interface that could have been streamlined at the cost of the some of the details. </blockquote>
Ahh, that good ol' "real-time/turn-based mix". I guess my VCRs have been playing movies in a "real-time/turn-based mix" all this time and I didn't even know it! Awesome.
<blockquote>
It also doesn't help that the tutorial provides the mere basics and not a comprehensive "how to" guide. So there's a fair amount of stumbling as you attempt to manage the resources collected from "captured" provinces on Earth, get research done, complete base construction on severely limited real estate, and manage the load-out of you squad (with individual member possessing a set of improvable stats).</blockquote>
The original X-Com was a harder and more complex game then any of the UFO: Afterwhatever games could ever aspire to be and it didn't have any tutorial at all. I guess nobody must of been able to play it then, because manuals are TEH DEVIL (apparently).
<blockquote>Even for strategy gamers really on their game may find the details overwhelming. (This accounts for the tardiness of this review, trust me.)</blockquote>
I wanna see this guy try to play Hearts of Iron, he'd probably have brain hemmoraging or something.
Lower your I.Q. more <a href="http://www.armchairempire.com/Reviews/PC%20Games/ufo-aftershock.htm">here.</a>
<a href="http://www.armchairempire.com">The Armchair Empire</a> has managed to make one of their reviewer's brains defecate out a review for the ever craptastic <a href="http://www.ufo-aftershock.com/pages/hq.html">UFO: Aftershock</a>.
Apparently one of their reviewers (who thinks using the name "Omni" is cool) isn't too bright... especially when his thoughts on UFO: Aftershock start something like this:
<blockquote>Be warned from the outset, UFO Aftershock is not for the casual gamer. The learning curve is steep and the campaign extremely long so if unless you have a reserve of patience or enjoy a complex mix of management and tactical strategizing, steer clear!</blockquote>
Yeah...
<blockquote>The game is split between life on your space station (called a Laputa) and going on missions, which utilizes a real-time/turn-based mix, but each is marked by an extreme emphasis on details that are accessed by a myriad interface that could have been streamlined at the cost of the some of the details. </blockquote>
Ahh, that good ol' "real-time/turn-based mix". I guess my VCRs have been playing movies in a "real-time/turn-based mix" all this time and I didn't even know it! Awesome.
<blockquote>
It also doesn't help that the tutorial provides the mere basics and not a comprehensive "how to" guide. So there's a fair amount of stumbling as you attempt to manage the resources collected from "captured" provinces on Earth, get research done, complete base construction on severely limited real estate, and manage the load-out of you squad (with individual member possessing a set of improvable stats).</blockquote>
The original X-Com was a harder and more complex game then any of the UFO: Afterwhatever games could ever aspire to be and it didn't have any tutorial at all. I guess nobody must of been able to play it then, because manuals are TEH DEVIL (apparently).
<blockquote>Even for strategy gamers really on their game may find the details overwhelming. (This accounts for the tardiness of this review, trust me.)</blockquote>
I wanna see this guy try to play Hearts of Iron, he'd probably have brain hemmoraging or something.
Lower your I.Q. more <a href="http://www.armchairempire.com/Reviews/PC%20Games/ufo-aftershock.htm">here.</a>