another dumbfuck
Novice
- Joined
- Jul 19, 2007
- Messages
- 18
First off, they have moved to http://ufoai.sourceforge.net/ without anyr eal warning. I'd wondered for a while what happened to them.
I don't have time to play it, but it looks like they have finally made it into a full campaign, added interceptions like xcom, etc.
More like a full game, now.
But, reading the forums I am mixed. The quality was decent before, but they seem to make some goofy decisions. It's kind of like some of the dopier codexers got a say in some of the features, like there is a hard limit of 40 civilians getting killed ending the game on you, and I have seen some talk of some really goofy reaction fire ideas.
It would be nice if they could use a more updated engine, too, but that's not likely. Quake 2 doesn't support dynamic shadows so it kind of screws any plans for destructible environment.
I'm interested to see what people think of it before I get a chance to play. It was at least worth a play with the last update - hopefully this one will be as much better as it sounds.
I don't have time to play it, but it looks like they have finally made it into a full campaign, added interceptions like xcom, etc.
More like a full game, now.
But, reading the forums I am mixed. The quality was decent before, but they seem to make some goofy decisions. It's kind of like some of the dopier codexers got a say in some of the features, like there is a hard limit of 40 civilians getting killed ending the game on you, and I have seen some talk of some really goofy reaction fire ideas.
It would be nice if they could use a more updated engine, too, but that's not likely. Quake 2 doesn't support dynamic shadows so it kind of screws any plans for destructible environment.
I'm interested to see what people think of it before I get a chance to play. It was at least worth a play with the last update - hopefully this one will be as much better as it sounds.