kingcomrade
Kingcomrade
Mine is Starcraft, followed closely by Total Annihilation. Both of those games have given me a lot of joy in the years that I've owned them. They're both fairly simple, and neither are based on a rock/paper/scissors model that most strategy games seemed to be built upon. Starcraft has a very cool visual style that I've always enjoyed (2d is better than 3d 90% of the time). TA had a lot of really cool features that haven't been replicated much. The first is weapon physics, which is one of the primary reasons the game isn't rock/paper/scissors based. Any unit can kill any other unit, used properly (well, almost). They both had fairly robust and simple economic models, Starcraft was about bases while TA was about controlling territory (metal deposits). Also, TA is the only game where I've put in the game CD just to listen to the music, while doing something else.
Give me some RTS games you've enjoyed, I already know you guys are Total War and turn-based fans.
Give me some RTS games you've enjoyed, I already know you guys are Total War and turn-based fans.