Baron said:
Computer graphics aside, I was just so impressed with the art direction of The Witcher; swamps, castles, poor areas and cemeteries all looked fantastic. Given it was built using the ugliest game engine ever conceived it was an accomplishment.
The only thing that's a little worrying was the earlier mass sackings/leavings that occured at CD-Projekt between the two releases. But the footage I've seen looks extremely promising.
Hopefully they'll release the toolset. They claim to have made great improvements to the conversations and quest editors.
Yep. They made a really good-looking, convincing, non-cartoony fantasy world with the Shitrora Engine, something Bioware could never do. CDPR clearly has technicians and artists superior to Bioware.
However, I'm surprised that it appears that CDPR has yet to invent a character-creation tool, even for their own use. They seem to still be making all character models from scratch.
This is really neat, on the one hand, as it gives everyone a hand-crafted and unique look; it also, of course, reduces the total number of NPCs with a unique look, which is not so neat. If they were really cool, perhaps they would do both.
I'd be surprised if there wasn't a reasonably powerful SDK/toolset, with as much efforst as they appear to have put into the rest of the engine.
Question:
Will CDPR make Witcher 2 a DLC/Post-Release content-fest? Do they even have the abiility to do that? That would probably have something to do with whether or not they released an SDK.
Also:
I wonder how long W2 will be. We've heard a bit from them about No FedEX quests, and they seem proud of that streamlining, so I have to wonder how many hours we'll be talking about.