Sukhāvatī
a.k.a. Mañjuśṛī
Coming 2nd September. Not Epic exclusive this time around.
D:R2 is nice and all but I don't think I'd call it full-sim mode. The tarmac physics still sucks, and different generations of cars clearly have some sort of general grip level adjustment that has nothing to do with the "physics" (like rolling over due to too high speed in a tight gravel corner with the most modern cars, where with a generation or two older you would just slide off the road).I like driving full-sim mode on gravel and Dirt Rally 2.0 is a damn fine game
RBR itself isn't a sim, although it's good fun too. It's really difficult, with too low grip levels but it means you really need to learn all the rally driving tricks - plus it has a "rally school" that walks you through them. I remember that once I had gotten good at RBR I was suddenly much better at Dirt Rally 1.Thanks for the suggestions. I haven't tried RBR as at the time the game released I wasn't that interested in rallying. I also heard WRC 9 does tarmac better than D:R 2.0, so I may take a look at WRC 10 as the new stages are mostly tarmac based.
Dirt 4 had stages that were randomly assembled from hand-made bits and pieces with not enough pieces which was about as fun as you imagine. Dirt: Rally 2 has hand-made stages, with all the D:R1 stages available as DLC.Dirt Rally (the original) is still the best Rally game I've played. Dirt Rally 2 I won't buy because of the procedurally generated tracks wich are, if experience from other games with proc gen and reviews can be trusted, more samey than the limited number of tracks in the original. And WRC always struck me as a casual arcade game, posing as a simcade, which I just don't enjoy anymore. Give me an arcade game like Rumble Racing or something that honestly tries to be at least somewhat of a sim, like DR or, closest to the arcade spectrum I'll tolerate, Forza Motorsport. Anything in between is just bland.
Yes. Dirt 4 was released between DR1 and DR2. In DR2 they fixed the wonky air-physics that allowed you to steer the car in the air, and cars feel heavier/don't fly as far. But it still has the crappy tarmac physics, the over-the-top generational grip level differences, and like in the WRC games shifting down somehow gives you better cornering grip in a way I haven't been able to replicate in RBR+NGP6.Are you sure? I could've sworn Dirt Rally 2 had procedurally generated stages, which was the reason I didn't buy it, because that news was such a huge disappointment for me after playing so many hours of the original. I might buy Dirt Rally 2 next time it's on sale...
In particular, the AWD bit. The situation I meant was where you're coming through corner too fast and about to slide sideways off the road if you don't do anything, and you're not redlining the engine: Just downshift and floor it and you're fine. (so maybe it's not the gear but the revs that do it)Better 'loss of grip' physics (@bn880, @bogani)
Gravel is largely believable, and feels good, however there are a few cases where the cars seem to have too much grip. Flooring the gas pedal in a RWD car and making the wheels spin is no problem: the car pulls away just fine, no fishtailing or spinning uselessly in place. Same in corners in AWD: you can apply full throttle and the wheels just grip, like there's some hidden traction control going on. This seems particularly evident in Monte Carlo on the ice sections - despite the cars not having studded tyres, they seem to have an almost magical ability to accelerate even with wheels spinning.
You haven't played Dirt 4 or Dirt: Rally 2, but you know Codemasters are not emotionally involved and don't take you seriously as a gamer anymore. Ok.