Jason
chasing a bee
<strong>[ Review ]</strong>
<p><a href="http://jaguarusf.blogspot.com/2009/07/world-war-ii-general-commander-review.html" target="_blank">Out of Eight</a> took a gander at the Matrix release of <strong><a href="http://www.matrixgames.com/products/370/details/" target="_blank">World War II: General Commander</a></strong>,giving it a 7 out of 8.</p><blockquote><p>World War II: General Commander does what it set out to do: provide a nice introduction to wargaming for beginning players. This is due in large part to the interface: listing all available units in their hierarchy on the main screen at all times makes handling large numbers of units in real time possible. One of the things keeping new players from entering the world of wargaming is being intimidated by so many units at once (<a href="http://www.matrixgames.com/files/games/371/20090716125651.png">like this</a>...yeesh), and World War II: General Commander does a wonderful job making the game accessible to all skill and experience levels. The game comes with plenty of scenarios of varying sizes on the huge continuous map that spans about 400 by 400 kilometers in Western Europe. In addition, the game comes with a very easy to use editor that lets you create your own custom scenarios literally in minutes: it takes the same approach as the game interface, using simple point-and-click mechanics and containing all of the information on the main screen. While the game overall lacks the depth veteran strategy gamers would like, since you are playing at a battalion level and most actions are automated, I do like the use of roads in the supply network. The graphics could use some higher resolutions and crisper textures and the lack of a multiplayer browser limits online gaming as you must coordinate matches ahead of time. The computer is much better an an attacker than a defender, since it plays both roles the same way: overly aggressive. Still, the AI will provide some good competition when given superior numbers, cutting off supply lines and making life more difficult. Hopefully these minor issues will be rectified by the developer in the future (they seem to be quite active on the <a href="http://www.matrixgames.com/forums/tt.asp?forumid=692">game's forums</a>). Simply put, gamers looking for a more straightforward strategic wargame should immediately direct their attention towards World War II: General Commander. </p></blockquote><p>Mr Allen briefly mentioned something in his review that's probably worth pointing out again: the <a href="http://www.matrixgames.com/forums/tm.asp?m=2145536" target="_blank">Matrix version</a> does not have the <a href="http://www.stragames.com/forums/viewtopic.php?f=3&t=21" target="_blank">retarded DRM</a> of the original release. </p>
<p><a href="http://jaguarusf.blogspot.com/2009/07/world-war-ii-general-commander-review.html" target="_blank">Out of Eight</a> took a gander at the Matrix release of <strong><a href="http://www.matrixgames.com/products/370/details/" target="_blank">World War II: General Commander</a></strong>,giving it a 7 out of 8.</p><blockquote><p>World War II: General Commander does what it set out to do: provide a nice introduction to wargaming for beginning players. This is due in large part to the interface: listing all available units in their hierarchy on the main screen at all times makes handling large numbers of units in real time possible. One of the things keeping new players from entering the world of wargaming is being intimidated by so many units at once (<a href="http://www.matrixgames.com/files/games/371/20090716125651.png">like this</a>...yeesh), and World War II: General Commander does a wonderful job making the game accessible to all skill and experience levels. The game comes with plenty of scenarios of varying sizes on the huge continuous map that spans about 400 by 400 kilometers in Western Europe. In addition, the game comes with a very easy to use editor that lets you create your own custom scenarios literally in minutes: it takes the same approach as the game interface, using simple point-and-click mechanics and containing all of the information on the main screen. While the game overall lacks the depth veteran strategy gamers would like, since you are playing at a battalion level and most actions are automated, I do like the use of roads in the supply network. The graphics could use some higher resolutions and crisper textures and the lack of a multiplayer browser limits online gaming as you must coordinate matches ahead of time. The computer is much better an an attacker than a defender, since it plays both roles the same way: overly aggressive. Still, the AI will provide some good competition when given superior numbers, cutting off supply lines and making life more difficult. Hopefully these minor issues will be rectified by the developer in the future (they seem to be quite active on the <a href="http://www.matrixgames.com/forums/tt.asp?forumid=692">game's forums</a>). Simply put, gamers looking for a more straightforward strategic wargame should immediately direct their attention towards World War II: General Commander. </p></blockquote><p>Mr Allen briefly mentioned something in his review that's probably worth pointing out again: the <a href="http://www.matrixgames.com/forums/tm.asp?m=2145536" target="_blank">Matrix version</a> does not have the <a href="http://www.stragames.com/forums/viewtopic.php?f=3&t=21" target="_blank">retarded DRM</a> of the original release. </p>