Xenich
Cipher
- Joined
- Mar 21, 2013
- Messages
- 2,104
"No offense, but you're a piece of shit that I hate."
So there are pieces of shit that you like?
"No offense, but you're a piece of shit that I hate."
When they feel good coming out
I wouldn't hold EQ, even in it's original incarnations, up as a shining example of what a mmo should be.
Was it better than what we have today? sure. Is it what games should be striving to become? no.
Some of the mmo design decisions that lead to the current model of game play arose from issues with the models of older generation mmo's.
Micro-transactions just helped guide the evolution of mmo models to what we have now because of the profit motive.
Well, i think part of the rationale is: "People are going to buy in game shit regardless via ebay / third party sites, why shouldn't we sanction the sales, make transactions easier, and take a cut of the profit".
Trust me when I say it isn't only people that feel "entitled" to hand outs that engaged in microtransactions, even before item shops in games were a thing.
That said, I don't think the current micro-transaction systems are good, nor have I tried an existing micro-transaction system that I thought elevated a mmo's gameplay.
Bleh.As for AI, they CAN make very difficult and challenging AI, but... people don't want that. Go look at the numerous games out there that started with difficult content and look at the pools of tears from those whining in the forums. AI isn't the problem, it is making dumbed down games for a player base that wants a movie or glorified chat room, not a game.
Im tired holy trinity bullshit, its a flawed concept that needs to die to give room to new combat mechanics and party dynamics. And your backlog is kind of pathetic.My first experience with multiplayer games was a MUD (Unless you count Pong). Graphical games as such didn't exist back then. I played Meridian 59 for a bit, then Beta'd UO and played it for a while. Then did EQ early beta and played that game for quite a while. I pretty much alpha/betad most of the early MMOs. Lets see... there was AC, AC2, AO, Lineage 1/2, EQ2, Vanguard, DDO, LoTRO, AoC, etc... I beta's WoW as well, and have played pretty much all of the PTP MMOs since then. As I mentioned, I did a FTP evaluation of games for a while seeing if I could find something worthy (Allods, PE, etc... Basically, I went through the list of MMORPG.com).
There is nothing healthy about it, and it is called "cheating", not "convenience".
Are you saying EQ expansions like (Kunark, Velious, SoL, etc...) are glorified patches? If so, you have a major entitlement complex as those expansions were huge and filled with an enormous amount of content to which were fairly priced as an expansion (about 40 bucks). Is it the WoW expansions? I didn't care for BC, but it was by no means "small", nor was the one after that (Lich King). Now Cata may have been a gimmick, but that isn't the older system. Things changed with gaming, more specifically when they started trying to push the stupid "free content" crap and FTP started to show up. I mean, when you have people stupid enough to pay for digital property, getting them to pay box price for worthless nothingness DLC type content, is well... a no brainier.
Thing is, a company that deals in Micro-transactions thinks its players are fucking morons, easy prey, stupid little lemmings they can sell bits and bytes to as if it had any real value. Heck, they don't even have to create anymore for these foolish kids these days as the idiots will line up and pay tens to hundreds of dollars for digital items that are multiplied with a simple copy command. There is no demand for quality products or fair value of money because anyone who thinks buying these digital trinkets has no fucking concept of money value anyway.
So don't expect these companies to provide you anything but gimmick after gimmick. The player base has shown them they can make enormous amounts of money selling cheats and digital trinkets. Oh and this isn't the first time, they did the same with the console crowd many years ago... you are probably too young to remember, but they called it the "game genie".
As I said, you and I have completely different views on games. I from before the industry was turned to shit, you of the current shit industry. Everything you find acceptable concerning this, I despise. No offense, but you are the problem of why games are what they are today. /shrug
Im tired holy trinity bullshit, its a flawed concept that needs to die to give room to new combat mechanics and party dynamics. And your backlog is kind of pathetic.
Lineage and lineage 2 are asian games. Lineage 1 i think died, not sure, Lineage 2 actually went f2p with a very good and fair model, too bad the gameplay went to shit.
DDO i played, was cool, LoTRO as i understand was the same. A fair model that allowed non paying players to unlock all content, too bad it was actually hard to pull off and not worth it.
But yeah, wheres the realm of the mad god, wheres uncharted waters online, world of tanks, city of heroes, etc. there is a long list of mmos with unique mechanics and gameplay that even if as a whole were shit, individual elements of those games are worth rescuing.
Convenience is not cheating doe, in the same way that getting a better chair to play poker cant be called cheating. I can see your point tho, but gotta pay the bills somehow. And if you can do it while allowing a bigger number of players into your game, its win-win.
Yes, im saying that mmos should be responsible for improving on their own or dying. WoW making profits that could rival a small country and you are telling me they can demand money from their players on top of their monthly wage? im sorry but it sounds like you are not as smart as you think you are... In any other business venture to keep growing and expanding its owners that have to reinvest their own capital or risk dying out. Why do you think everyone and their grandma wanted in on the wow wagon? i could say you are right about EQ, for a number of reasons like it being one of the first, being extremely niche, treating with new technology, etc. But why even bring it up? Its not like its a product of this generation of mmos, which is whats being discussed here.
Depends on the company that deals with micro-transactions, EvE respects their audience, a title that is sorely lacking in your backlog as one of the few beacons of innovation the mmo industry has seen in the last decade. But they also understand that some people have disposable income and dont mind spending their money on a monocle or some other retarded item so they can bear to look at their characters for another 100 hours. Who gives a shit? besides you i mean.
The potential for companies exploiting their costumers is always there, and its good to be wary, but discarding everything only because of conjectures and prejudice? Why do you even bother to discuss from that position in the first place?
- You listed all samey games that kinda played the same, none of your titles had anything new and unique, rather stuff that was done well enough.
- If its lessening difficulty is not convenience, its power. For example a town portal is a convenient item, an exp boost is only convenient if it allows you to trample on other people that dont use it, if you never see them till you and them both reach the same power stage, then its merely convenience. gear is not convenience, its power, unless its basic, in which case its worthless and no one will buy it.
- Numbers and appealing to lowest common denominator? Nope, only if the developer caves in and compromises its vision, thats another deal entirely. It does tend to happen tho, but not in every mmo. for example Lineage 2, or realms of the mad god never did.
- high for what? all expansions in lineage 2 have been free so far, if they can how come wow cant? and we are talking massive overhauls, new continents, etc.
- Micro-transactions are not all bad, you are biased against them, therefore yes, it is pointless to argue with you till you get rid of that stupid bias.
Simple enough for ya? i can probably use drawings too if you want, im not very good at it but im sure it will be easier to follow.
Q: are you the son of hiver and crispy? unno why i get vibes from them.
was wondering, have you tried the new browser based JA? i have the feeling its awful, but a couple of screenshots made it look like something playable.I spent most of my MMORPG time playing EQ, WoW, and Anarchy Online.
WoW did a very very good job of smoothing the interface/learning curve/system requirements to broaden accessibility, but in doing so they did create an atmosphere of ease. I don't like the word entitlement, but WoW was the perfect blend of minimal challenge for maximum perceived gain. That's a drug that isn't easy to sober up from. Going back to old-EQ, UO, or other hard-edge MMOs just isn't going to happen commercially...the private servers are there for the die-hards, but commercially on a massive scale, I can't see those kinds of games ever returning.
I am seeing a lot of development and money being put into F2P browser/portable/facebook games however, and the system is a major step back for most players. If you are foolish enough to poor money into these games they have you hooked because you are literally invested, not just with your time, but with your money.
It's a very quick way for indie shops to make quick cash however, and it's all server-side so hacking, cheating, and piracy are non-issues...and there's no investment (box price + install + high system reqs) or risk up front for players as most of these games require no installation and you are up in running in a minute or less.
I agree. The original GW2 idea of using "control" or "debuffs" as another role was great but unfortunately did not all pan out in the implemented game, which turned into a everyone-can-DPS-fest. Getting away from the holy trinity doesn't mean that everyone just does their own thing.. it should mean that you still need to choose a specific strategic role for your group, just that we need more interesting roles than "tanking" and "healing." I also don't mind all classes being able to do the same thing as long as they can't all perform all their roles at once - they should still need to choose and spec for a role and not be able to DPS-tank-heal at the same time.That said, getting away from the "trinity" doesn't mean make every class able to do the same thing or dumb down the content so any class can do it. That has been the solution for many MMOs today.
I agree. The original GW2 idea of using "control" or "debuffs" as another role was great but unfortunately did not all pan out in the implemented game, which turned into a everyone-can-DPS-fest. Getting away from the holy trinity doesn't mean that everyone just does their own thing.. it should mean that you still need to choose a specific strategic role for your group, just that we need more interesting roles than "tanking" and "healing." I also don't mind all classes being able to do the same thing as long as they can't all perform all their roles at once - they should still need to choose and spec for a role and not be able to DPS-tank-heal at the same time.That said, getting away from the "trinity" doesn't mean make every class able to do the same thing or dumb down the content so any class can do it. That has been the solution for many MMOs today.
Interestingly enough, Warhammer Online had highly effective snares, immobilizes, and knockbacks that you can use in PVP. Admittedly not very special since PVP adds more complexity, but those kinds of abilities would be nice in PVE. City of Villains I guess did this (but I didn't play it much), as IIRC there was no tank class and maybe there was no healer class either. It was a lot of debuff and buff stacking, stuff like that.
City of Heroes had a tank class. City of Villains did not. Brutes are not tanks, they're DPSers.City of heroes/villains had a different mechanic, there were archtypical tanks and healers tho, but building characters gave a lot of freedom to the player, so you could end up with dps that could tank, healers that could dps, jack of all trades, etc.
Class is just a system, not something to wank over. Classless systems do just fine, as long as they, rather than Idoeverythingatonce, promote the use of roles like in Eve Online, Darkfall, UO, etc. (maybe not UO, I didn't play it and I do hear about the fad of the 'tankmage')