Here's my $0.02 of all the stuff that I've played recently and not-so-recently:
~ Pillars of Eternity is good, but it's still missing that little bit of something to propel it to greatness (lame ass encounter design, bad loot, writing inconsistency, take your pick). Here's hoping that the expansion pack will improve it. Maybe.
~ Divinity: Original Sin - interesting combat, but the writing is simply bad (Larian doesn't really excel at writing, but usually it's at least funny. Here, it's just skippable).
~ Shadowrun - Dragonfall - not bad at all, especially enhanced with the Director's Cut. Wouldn't call it *great*, but it's very enjoyable.
~ Wasteland 2 - very old-school, both the good and the bad. I can definitely see the appeal, but the gameplay is too much of a chore for me.
~ Dead State - far too ambitious for its own good. The good bits (and there are many) are almost cancelled out by all the bad. Pity, it definitely had cult-hit potential.
~ M&M X - a fine blobber and an interesting molding of the old with the new. Would like to see more of these "AA1/2" productions. Enjoyed it much more than I thought I would.
~ South Park - Stick of Truth - irreverent fun. Far too easy, but it did capture the charm of the show. Basically, it's like a really long episode from one of the older (less crappy) seasons. Kinda sad that there wasn't at least a DLC or two.
~ Deus Ex: HR - not a big FPS fan, but it was alright. Not as good as Deus Ex 1, of course, but definitely a step in the right direction.
~ Fallout: New Vegas - fantastic faction mechanics. Unfortunately, it's bogged down by the engine. The DLCs were also good, especially Old World Blues.
~ Skyrim - better than Oblivion, worse than Morrowind.
~ Drakensang - The River of Time - worth at least a playthrough. From what I gather, it's like a less epic, better written Draknesang 1.
~ Risen 1 - reminded me of Gothic II (NoTR). Basically the same formula, just not as good as the Gothics (well, 1 and 2 at least). Still, not bad, not bad at all.
~ Alpha Protocol - love the concept, but the execution leaves a lot to be desired.
~ Dungeon Siege III - better than the first two. Which, admittedly, isn't saying much.
~ Mass Effect 2 - pulpy space opera that's at it's best when it's just goofing around. The last BioWare game I enjoyed.
~ Dragon Age: Origins - for everything it does right, it does (at least) 2 things wrong. I often wonder what it would have been like if they stuck to the original draft.
~ Divinity II - liked it more than D:OS. The combat wasn't anything to write home about, but unlike D:OS I actually had fun exploring the game world, and was looking forward to the dialogues and quests.
~ NWN 2 - the OC is a mixed bag of almost great to practically abysmal, but, as everyone here already knows, the real reason to buy it is for MoTB.
~ KoTOR II: TSL - while it improved on every aspect of KoTOR I, it featured had crappy combat, and quite a few boring areas. It's still a brilliant deconstruction of the SW universe.
~ VTM: Bloodlines - the first part of the game is a masterpiece - vampire politics, an intriguing world with great quests, stellar voice-acting and writing. Unfortunately the actiony combat and dreadful end-game prevent it from being a legend it rightfully should have been.
While I'm certain I'm missing some of the stuff I've played, I suppose the last truly *great* CRPG was Arcanum. Nothing after it could be placed in the same league, even though some came close - VTMB, MoTB, F:NV are excellent games, but they all have elements that drag them down - either bad engines, or combat systems.
I have high hopes for Age of Decadence, Underrail, Torment: ToN and the PoE expansions/sequel, I genuinely think that some of them can, if not surpass the old legends, then at least become the next basis of quality upon which all new(er) games shall be judged.
Here's hoping.