commie said:
There should be a questionnaire at the beginning of each game asking you about sexual preference, your perversions, fears, wants, goals, hopes etc. Then the game creates a special location/quest/easter egg that is tailored for you based on your replies.
In this way Crispy would get to see something in his game that no-one else will.
I realize you're just trolling me but this is actually an excellent idea. I believe something like this has been done before, to a very primitive level, as well. I can't remember which game(s) but there's at least one that did quiz you, the player, about various things. It had nothing necessarily to do with the character you were creating but it led you to believe your answers would have an effect later on in the game. This wasn't one of the Ultimas, was it? Am I just thinking of the tarot readings?
Anyway along the lines of dynamic content generation in a modern game, it's a great way to start. Any randomization requires a seed, and what better a seed than one that grows into content later on that's tailored for you, personally, and that no one else will see (given enough variables).
A series of lore-related questions, for example, that the game would take into account and utlilize in its one-time auto-generation of quests, locations or objectives. Taking TES again, and sticking to in-game but non-specific topics, how about:
- Are you loyal to the emperor? What are your feelings about imperial rule?
- Do you consider yourself to be a just person? Or do you prefer to operate outside the law?
- What province do you hail from and what is your primary motivation in risking your life to adventure?
A series of multiple choice answers would then be thrown into the pot and used to customize the gameworld to enough of a (hidden) degree so as to drive you to discover your place in it and what it holds in store. It's unreasonable to expect a non-finite number of "results" for this kind of thing, but presumably once tech advances enough and once enough trial and error has taken place with this kind of thing it could be part of the future of RPG development.
I'm thinking maybe the inclusion of an entire town that would be where you're from. Family members, background information would be filled in. It'd be fascinating. Possibly something along the lines of Luke and his dark cave, where you confront a personal enemy of yours in some remote location. That kind of thing.
Is it worth the effort as a sales point for a game? I think so and I wouldn't be surprised to see concepts like these implemented more and more as computers get more powerful and programming techniques become more innovative and automated.
Thanks, commie!