It's one of those little phrases that sometimes come up in your headNow that's a rare find, I loved to play Reunion.
I got it in the same year i got Xcom (i think), through a magazine that sold floppy disk games, best time i've ever had playing games.
Lol at those crafty apes race description on your site, first time i'm hearing about the game, have to say i'm loving the pixel art aesthetics.
Thanks!Did the survey.
4. What is the worst aspect in current Space 4X Games?
18 / Diplomacy
And it is not just in space 4X games, but in every strategy game. The games' AI is not capable of handling the diplomatic situations if they are a bit complex.4. What is the worst aspect in current Space 4X Games?
18 / Diplomacy
And it is not just in space 4X games, but in every strategy game. The games' AI is not capable of handling the diplomatic situations if they are a bit complex.4. What is the worst aspect in current Space 4X Games?
18 / Diplomacy
Thanks!Took it.
In terms of ingame diplomatic models in strategy games i'm a big fan of the system used in CK2, i don't know how they managed it but every game feels fresh and reactive to the players actions.
Thanks!
I liked CK2 too, but I haven't played much.
It seems like developers also develop in a way that AIs can communicate with each other (cheat) as to make the game more challenging for the player.
Or they have a 'bigger' AI that coordinates all the others where that AI is 'aware' of a lot of things that the player isn't (cheat again).
While this could increase the difficult, it does so in a pretty retarded way.
AIs should be isolated just like the player is, if the AI is easy to beat because of that then you must optimize the AI instead of cheating to achieve the same result.
I love the sheer insanity of CK2 familial relationships to be awesome. You could end up with Genghis Kan being the new pope if you screwed around Europe with enough enthusiasm.A lot of that is, I think, down to the sheer amount of factions in the game. In most 4x you're dealing with 4 - 10, but in CK2 you've got pretty much hundreds, since even the lowliest of Dukes of Barons can do something that has major repercussions. And with the marriage and inheritance systems constantly causing further diplomatic complications.
Thanks DwarvenFood!filled your survey, bro.
An AI must act like a bot, not a human. After you accomplish that then you may try something better.
Also they think that AI must have a ultimate goal of exterminating everyone, so everything revolves around that.
The ultimate goal should be to survive and not exterminate.
There are no AI in real life so we have to make do with scripted moves.The AI can already make thousands or more analysis in a few seconds. I don't see why it should cheat.
It's easy to make an AI that will kick your ass, but since they want the AI to act like people they avoid the best solution and go after complicated systems that act dumb on purpose.
Ok, easy difficult is done, but now what about hard difficult? Cheat, since this is the only way for it to still look like it is human. Oh, the irony.
But I want to take another approach.
Instead of trying to simulate humans I want to make a very hard AI that uses all features of the game to it's maximum. Given it has enough time to calculate everything.
Then I cut the time it has to calculate for easy difficult, it is still intelligent, it just can't check too much possibilities (can't think too far into the future).
Of course for the hard difficult I will have to cut it too, since it would take too long to fully analyse the game, but it will have more time to think than on easy.
That's why you see turns taking longer on chess when you raise the difficulty while turns take the same amount of time on games like this even on max difficulty.
EDIT: Resuming, they feel that the time between each turn is so important that it dictates how the AI will work, this is really an issue on RT games, but it's retarded on TB games since it's turn based and we have much better computers now then when MoO was released.
So I don't mind sacrificing time to get a better result.