belowmecoldhands
Savant
- Joined
- Jan 4, 2014
- Messages
- 795
This was not true in Daggerfall. There were a variety of things could cause you trouble when fast travelling on the world map. You could die from a poison. You could run out of money. You could encounter beasties. You could fail to complete a quest in time. Teh game simuulated passage of time.Yes, it does make one wonder how Bethesda can be so fucking stupid they don't do fast travel like the original Fallout games; especially after getting the rights to the series and making something called Fallout. The biggest problem with their fast travel system is the lack of random encounter, which makes fast travel completely consequence free. It's the safest way of getting around in their games. But then their games are full of stupid shit like that. Like why would you even want a way of getting around that skips combat when your whole game is built around getting into combat encounters while going from one place to the other? Sure it's shit combat, but if you've bought the game it's at least a tiny bit likely you don't think that. Same with the horses. Nice idea, but they're total shit as you can't fight while on one, and the simple act of walking and jumping rise your stats. So horses mean you can't do the thing they want you to do while walking about, and your character isn't getting better while going place like they do on foot.
Although there's a whole lot of shit they need to do, like make their combat system and encounters not be total garbage.
It wasn't thoughtless. And you couldn't do it in dungeons. A couple times I got a disease in a dungeon and when I got outside I travelled to nearest town. But I never arrived. I died from the disease.
This says weather could affect travel times:
https://en.uesp.net/wiki/Daggerfall:Traveling
You could however enter your ship immediately anywhere in the world, but you couldn't use this to circumvent the world fast travel.It just gave you access to your ship. I admit this is non-immersive. I'm the type of person who would support a ship being at a port city and you having to travel to the port city to enter it.One modifier on travel time that is not readily apparent is the weather (rain, snow, etc.), which can actually delay travel times.
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