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Afterfall: Insanity

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
Here is their feature list

1. Unconventional vision of Europe’s alternative history, beginning with a completely different conclusion of World War II, through contemporary times, until year 2070.

2. Complex psychological construction of the protagonist.

3. Emphasis on the psychological development of the character, based on his experiences throughout the game and decisions he will have to take.

4. Psychedelic atmosphere of the post-apocalyptic world.

5. In the world arising from the nuclear holocaust of entire Europe, demons will be awoken in the war-torn minds.

6. A surprising ending.


7. Only by completing the game will the player get to know the whole truth of what really happened to Albert.

8. Afterfall is a coherent universe, where the events unfolding in InSanity are just a piece in a much bigger puzzle.

9. A gripping plot.

Sudden, unexpected twists and mysterious events will retain the player in front of a monitor until the very end.
 

Ermm

Erudite
Joined
Jul 31, 2009
Messages
2,893
Location
Delta Quadrant
Whose VISA card is this?
It's keycard and other man's credentials and identity papers for the Vault baby.
Whose keycard and papers is these?
It's Albert's.
Who's Albert?
Albert's dead baby. Albert's dead.

SUPRISE.
 

CryptRider

Educated
Joined
Aug 1, 2010
Messages
148
Incoming popamole :salute:


shitflying.jpg
 

Lexx

Cipher
Joined
Jul 16, 2008
Messages
325
Why do people call that horror rpg? I see no rpg in here.

Also Afterfall is a joke. I was running into the trap two years ago as well and thought it would become something cool. I was so horrible wrong.

The crpg will never happen.
 

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