Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,035
I'll take it as a compliment.I didn't even want to go to any temples, I wanted more city struggles and politics.
I'll take it as a compliment.I didn't even want to go to any temples, I wanted more city struggles and politics.
I'll take it as a compliment.
I'm not saying it's boring (although I find guild quest lines a lot more interesting and last temple a bit of a sudden plot retardation and classic RPG degradation into a finishing line), I just find it forced.
I think game should have spread out a bit all these secret Glow/Mariposa Base locations between classes, with God-Temple and fucking up with reality left to dumbfuck (or just magocracy enjoying) Loremasters.
I.e. ideally every "class" should have his own "finishing location"; with other classes maybe reusing it occasionally for a mini-quest or doing something different with it (where Loremaster would speak with Cthulhu in temple, Praetor would get a bomb from there to fuck up some Lord or part for a ship or whatever).
No. In fact, the original design had 20 locations, not 22. The temple was meant to be empty and abandoned from day one.Didn't vince said that originally there would be way more locations etc but due to hope and dreams crushed via reality they cut parts of the game to fit into this century.
What? Why?It's not the default ending though. It's something you choose and it doesn't make you a chosen one (it makes you a moron). You don't get what you want, you repeat the Magi's mistake, only this time there is nobody left to oppose the 'god'.
That's like your opinion man. A huge, orderly empire instead of riviling city states, even with the Cthulhu puppeteering everything might be better than the state game began in.
Cthulhu himself doesn't even strike that much terror in his encounter, he is more comical in a sense ("I SLEPT TOO LONG!!!!! nooO!)
There is one more option: activate the teleporter at the top of Zamedi.People complain about the final temple being underwhelming and empty, but it's not like the stuff leading to it is much better in the first place.
So you have two choices to get to it:
1. Go through a completely linear scorpion genocide simulator or activate some shit to just walk above it.
2. Go through a completely linear mech genocide simulator or ask a dude for some shit to just walk through it.
dis is compelling
Can't wait to read the review.People complain about the final temple being underwhelming and empty, but it's not like the stuff leading to it is much better in the first place.
So you have two choices to get to it:
1. Go through a completely linear scorpion genocide simulator or activate some shit to just walk above it.
2. Go through a completely linear mech genocide simulator or ask a dude for some shit to just walk through it.
dis is compelling
There is one more option: activate the teleporter at the top of Zamedi.
There is one more option: activate the teleporter at the top of Zamedi.
So he's chaotic as humanity is and peace would maybe last for a while - just like irl. I don't see anything extremely negative about the choice.In other words, under Agathoth the situation won't remain "much better now than before" for long.
Really, rad scorpions are way less dumb imo than mystical lasers lowering your maximum HP forever. Like you already have a lot in most builds ffs.yes well lorecrafting
I think lore+int=19 and having read stuff in Merus library about how to hack computers.What? How you do dis
Doesn't need a single point of crafting actually.yes well lorecrafting
Can't wait to read the review.
This is literally the worst crpg I’ve played to date. That’s right, I even had more fun with Pillars Of Eternity - at least it was a fun romp, as opposed to this lifeless, uninspired husk. Disappointment, thy name is Age of Decadence.
You would prefer a large, pointless maze filled with trash mobs like in Baldur's Gate et al?So you have two choices to get to it:
1. Go through a completely linear scorpion genocide simulator or activate some shit to just walk above it.
2. Go through a completely linear mech genocide simulator or ask a dude for some shit to just walk through it.
dis is compelling
A what-genocide? My hardcore 10 dodge mercenary went through the mechs like a blue steel gladius through butter. Didn't even break a sweat, they were falling with 4-5 hits2. Go through a completely linear mech genocide simulator or ask a dude for some shit to just walk through it.
They are not. Kill Meru-Balzaar, take his place and the ending will show you how it works.Speaking of the Agathoth endings - ending spoilers obviously
Its flat out stated he improves you so that you can rat-diplomacy your choice of leader into bending their knees to him without having to go through skill check hassle. Then what happens? Does Agathoth 'augment' the chosen leader as well or are you just taking them to him to bend their knees? I ask, since all the endings seem to imply you're a superior...creature? to the leader. You don't have the legitimacy in the eyes of the world to become the leader yourself, but at 'worst' (Paullus, House Aurelian), you're a highly trusted advisor that is shown special and unique respect, and at best you're either straight up the power-behind-the-throne (Antidas) or the real day-to-day decision maker (Meru). I ask since the endings imply some 'divine' assistance. Meru shits out plagues, Antidas and Galius become tacticool geniuses and Paullus rolls a 20 on diplomacy checks with the lesser nobles earning him the legitimacy as a dictator. If they are 'augmented', then why are you still hanging around? Why not just get rid of you and pass orders on to the chosen leader yourself?
I think that ultimately the lesson to be learned here is that AoD was rushed out too early.
Doesn't need a single point of crafting actually.
I think lore+int=19
You would prefer a large, pointless maze filled with trash mobs like in Baldur's Gate et al?